Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail rockMeteor BeamrockStone Edge | 0.754 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 2 | dragonDragon Tail rockMeteor BeamrockStone Edge | 0.592 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 0.564 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 0.517 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 5 | dragonDragon Breath dragonDragon ClawrockAncient Power | 0.512 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 6 | bugFury Cutter fightingSacred SwordsteelIron Head | 0.450 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 7 | psychicConfusion psychicPsybeamghostShadow Ball | 0.384 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 8 | bugBug Bite fireFire BlaststeelIron Head | 0.384 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingLow Sweep | 0.365 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 10 | psychicConfusion psychicFuture SightfairyMoonblast | 0.360 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 11 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 0.346 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 12 | iceIce Fang fightingClose CombatnormalGiga Impact | 0.336 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 13 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 0.336 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 0.336 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingAura SpherefightingFocus Blast | 0.332 | 0% | 5.0 s 0.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.332 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.332 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 18 | fightingCounter dragonDragon ClawgroundEarthquake | 0.332 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingDynamic PunchfightingFocus Blast | 0.332 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 20 | normalTake Down rockStone EdgesteelFlash Cannon | 0.332 | 0% | 11.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.