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Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psywave / Body Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Shadow Aggron
dragonDragon Tail
rockMeteor BeamrockStone Edge
0.754
0%12.0 s
2.0 charged
0% HP left on average
2
Aggron
dragonDragon Tail
rockMeteor BeamrockStone Edge
0.592
0%12.0 s
3.0 charged
0% HP left on average
3
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
0.564
0%12.5 s
4.0 charged
0% HP left on average
4
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
0.517
0%12.5 s
4.0 charged
0% HP left on average
5
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
0.512
0%15.0 s
4.0 charged
0% HP left on average
6
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
0.450
0%12.5 s
4.0 charged
0% HP left on average
7
Hoopa
psychicConfusion
psychicPsybeamghostShadow Ball
0.384
0%11.0 s
2.0 charged
0% HP left on average
8
Heatran
bugBug Bite
fireFire BlaststeelIron Head
0.384
0%11.5 s
2.0 charged
0% HP left on average
9
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
0.365
0%7.5 s
1.0 charged
0% HP left on average
10
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
0.360
0%13.0 s
3.0 charged
0% HP left on average
11
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
0.346
0%10.5 s
2.0 charged
0% HP left on average
12
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatnormalGiga Impact
0.336
0%12.0 s
2.0 charged
0% HP left on average
13
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
0.336
0%12.0 s
3.0 charged
0% HP left on average
14
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
0.336
0%12.0 s
3.0 charged
0% HP left on average
15
Shadow Blaziken
fightingCounter
fightingAura SpherefightingFocus Blast
0.332
0%5.0 s
0.0 charged
0% HP left on average
16
Shadow Machamp
fightingCounter
fightingClose CombatfightingDynamic Punch
0.332
0%5.5 s
1.0 charged
0% HP left on average
17
Shadow Mewtwo
fightingCounter
fightingFocus BlastpsychicPsystrike
0.332
0%5.5 s
1.0 charged
0% HP left on average
18
Shadow Haxorus
fightingCounter
dragonDragon ClawgroundEarthquake
0.332
0%5.5 s
1.0 charged
0% HP left on average
19
Shadow Conkeldurr
fightingCounter
fightingDynamic PunchfightingFocus Blast
0.332
0%5.5 s
1.0 charged
0% HP left on average
20
Stakataka
normalTake Down
rockStone EdgesteelFlash Cannon
0.332
0%11.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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