Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Superpower
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.753 | 100% | 11.5 s 2.0 charged | 64% HP left on average | |
| 2 | fightingCounter fightingCross ChoppoisonGunk Shot | 2.594 | 100% | 17.5 s 3.0 charged | 61% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 2.506 | 100% | 16.5 s 4.0 charged | 60% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerdarkPayback | 2.451 | 100% | 14.5 s 3.0 charged | 59% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.291 | 100% | 19.0 s 4.0 charged | 56% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 2.266 | 100% | 19.0 s 4.0 charged | 56% HP left on average | |
| 7 | fightingCounter fightingCross ChopnormalHyper Beam | 2.184 | 100% | 21.0 s 5.0 charged | 54% HP left on average | |
| 8 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.083 | 100% | 17.0 s 3.0 charged | 52% HP left on average | |
| 9 | fightingLow Kick fightingBrick BreakgroundEarthquake | 1.926 | 100% | 18.0 s 4.0 charged | 48% HP left on average | |
| 10 | fightingCounter fightingClose CombatnormalSwift | 1.906 | 100% | 16.0 s 3.0 charged | 48% HP left on average | |
| 11 | flyingAir Slash fightingClose CombatflyingBrave Bird | 1.902 | 100% | 17.0 s 3.0 charged | 47% HP left on average | |
| 12 | flyingGust fightingClose CombatflyingFly | 1.824 | 100% | 16.0 s 3.0 charged | 45% HP left on average | |
| 13 | rockRollout normalHyper BeamnormalBody Slam | 1.725 | 100% | 22.5 s 5.0 charged | 42% HP left on average | |
| 14 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.624 | 100% | 17.5 s 4.0 charged | 38% HP left on average | |
| 15 | normalHidden Power normalCrush GripnormalGiga Impact | 1.623 | 100% | 21.5 s 3.0 charged | 38% HP left on average | |
| 16 | normalHidden Power normalCrush GripnormalGiga Impact | 1.623 | 100% | 21.5 s 3.0 charged | 38% HP left on average | |
| 17 | normalTake Down normalBody SlamgrassTrailblaze | 1.621 | 100% | 22.0 s 4.0 charged | 38% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.610 | 100% | 11.5 s 2.0 charged | 38% HP left on average | |
| 19 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.606 | 100% | 14.5 s 3.0 charged | 38% HP left on average | |
| 20 | normalTake Down normalBody SlamgrassTrailblaze | 1.590 | 100% | 23.0 s 4.0 charged | 37% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.