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Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Lick / Hyper Beam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.753
100%11.5 s
2.0 charged
64% HP left on average
2
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.598
100%15.0 s
3.0 charged
62% HP left on average
3
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.481
100%14.5 s
2.0 charged
60% HP left on average
4
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
2.338
100%19.5 s
3.0 charged
57% HP left on average
5
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
2.213
100%21.0 s
4.0 charged
55% HP left on average
6
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.088
100%18.5 s
3.0 charged
52% HP left on average
7
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
1.953
100%17.5 s
3.0 charged
49% HP left on average
8
Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
1.895
100%22.0 s
3.0 charged
47% HP left on average
9
Kangaskhan
fightingLow Kick
fightingBrick BreakgroundEarthquake
1.885
100%17.5 s
3.0 charged
47% HP left on average
10
Ursaring
fightingCounter
fightingClose CombatnormalSwift
1.862
100%15.5 s
2.0 charged
46% HP left on average
11
Staraptor
flyingGust
fightingClose CombatflyingFly
1.782
100%15.5 s
2.0 charged
44% HP left on average
12
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
1.620
100%14.5 s
2.0 charged
38% HP left on average
13
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
1.610
100%11.5 s
2.0 charged
38% HP left on average
14
Dudunsparce
dragonDragon Tail
normalBody SlamgroundDrill Run
1.533
100%24.5 s
4.0 charged
35% HP left on average
15
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
1.532
100%16.5 s
2.0 charged
35% HP left on average
16
Oinkologne
groundMud-Slap
normalBody SlamgrassTrailblaze
1.528
100%22.0 s
3.0 charged
35% HP left on average
17
Alolan Raticate
darkBite
normalHyper BeamnormalHyper Fang
1.521
100%25.0 s
3.0 charged
34% HP left on average
18
Shadow Ursaring
fightingCounter
fightingClose CombatnormalSwift
1.486
100%15.0 s
3.0 charged
33% HP left on average
19
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.482
100%10.5 s
2.0 charged
33% HP left on average
20
Pyroar
fireIncinerate
fireOverheatdarkDark Pulse
1.481
100%19.5 s
3.0 charged
32% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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