Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Hyper Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.753 | 100% | 11.5 s 2.0 charged | 64% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 2.598 | 100% | 15.0 s 3.0 charged | 62% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.481 | 100% | 14.5 s 2.0 charged | 60% HP left on average | |
| 4 | fightingCounter fightingCross ChopnormalHyper Beam | 2.338 | 100% | 19.5 s 3.0 charged | 57% HP left on average | |
| 5 | fightingCounter fightingCross ChopnormalHyper Beam | 2.213 | 100% | 21.0 s 4.0 charged | 55% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 2.088 | 100% | 18.5 s 3.0 charged | 52% HP left on average | |
| 7 | psychicPsywave fightingSuperpowernormalHyper Beam | 1.953 | 100% | 17.5 s 3.0 charged | 49% HP left on average | |
| 8 | psychicPsywave fightingSuperpowernormalSkull Bash | 1.895 | 100% | 22.0 s 3.0 charged | 47% HP left on average | |
| 9 | fightingLow Kick fightingBrick BreakgroundEarthquake | 1.885 | 100% | 17.5 s 3.0 charged | 47% HP left on average | |
| 10 | fightingCounter fightingClose CombatnormalSwift | 1.862 | 100% | 15.5 s 2.0 charged | 46% HP left on average | |
| 11 | flyingGust fightingClose CombatflyingFly | 1.782 | 100% | 15.5 s 2.0 charged | 44% HP left on average | |
| 12 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.620 | 100% | 14.5 s 2.0 charged | 38% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.610 | 100% | 11.5 s 2.0 charged | 38% HP left on average | |
| 14 | dragonDragon Tail normalBody SlamgroundDrill Run | 1.533 | 100% | 24.5 s 4.0 charged | 35% HP left on average | |
| 15 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.532 | 100% | 16.5 s 2.0 charged | 35% HP left on average | |
| 16 | groundMud-Slap normalBody SlamgrassTrailblaze | 1.528 | 100% | 22.0 s 3.0 charged | 35% HP left on average | |
| 17 | darkBite normalHyper BeamnormalHyper Fang | 1.521 | 100% | 25.0 s 3.0 charged | 34% HP left on average | |
| 18 | fightingCounter fightingClose CombatnormalSwift | 1.486 | 100% | 15.0 s 3.0 charged | 33% HP left on average | |
| 19 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.482 | 100% | 10.5 s 2.0 charged | 33% HP left on average | |
| 20 | fireIncinerate fireOverheatdarkDark Pulse | 1.481 | 100% | 19.5 s 3.0 charged | 32% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.