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Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Lick / Heavy Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Shadow Machamp
fightingKarate Chop
fightingClose CombatfightingCross Chop
0.777
0%9.5 s
2.0 charged
0% HP left on average
2
Tyrantrum
dragonDragon Tail
rockMeteor BeamdragonOutrage
0.664
0%9.5 s
2.0 charged
0% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
0.616
0%11.0 s
3.0 charged
0% HP left on average
4
Shadow Haxorus
fightingCounter
dragonDragon ClawgroundEarthquake
0.597
0%9.0 s
0.0 charged
0% HP left on average
5
Shadow Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.592
0%8.5 s
1.0 charged
0% HP left on average
6
Aurorus
icePowder Snow
rockMeteor BeamiceBlizzard
0.583
0%9.5 s
2.0 charged
0% HP left on average
7
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
0.583
0%17.0 s
3.0 charged
0% HP left on average
8
Shadow Thundurus (Incarnate)
electricThunder Shock
electricThunderfightingBrick Break
0.573
0%9.5 s
2.0 charged
0% HP left on average
9
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
0.564
0%14.0 s
3.0 charged
0% HP left on average
10
Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.550
0%9.5 s
2.0 charged
0% HP left on average
11
Shadow Conkeldurr
fightingForce Palm
fightingDynamic PunchfightingFocus Blast
0.550
0%9.5 s
2.0 charged
0% HP left on average
12
Shadow Vigoroth
fightingCounter
fightingBrick BreaknormalBody Slam
0.540
0%9.5 s
2.0 charged
0% HP left on average
13
Magmortar
fightingKarate Chop
fireFire BlastfightingBrick Break
0.540
0%9.5 s
2.0 charged
0% HP left on average
14
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
0.512
0%9.5 s
2.0 charged
0% HP left on average
15
Marshadow
fightingCounter
fightingClose CombatrockRock Slide
0.498
0%8.5 s
1.0 charged
0% HP left on average
16
Morpeko (Full Belly)
darkBite
electricAura Wheel (Electric)electricWild Charge
0.488
0%9.5 s
2.0 charged
0% HP left on average
17
Shadow Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
0.479
0%9.5 s
1.0 charged
0% HP left on average
18
Thundurus (Incarnate)
electricThunder Shock
electricThunderfightingBrick Break
0.474
0%9.5 s
2.0 charged
0% HP left on average
19
Shadow Blaziken
fightingCounter
fightingAura SpherefightingFocus Blast
0.469
0%7.5 s
1.0 charged
0% HP left on average
20
Buzzwole
fightingCounter
fightingSuperpowerfightingPower-Up Punch
0.469
0%9.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.