Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.831 | 100% | 12.0 s 3.0 charged | 65% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 2.598 | 100% | 15.0 s 3.0 charged | 62% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.544 | 100% | 15.0 s 3.0 charged | 61% HP left on average | |
| 4 | fightingCounter fightingCross ChopnormalHyper Beam | 2.371 | 100% | 20.0 s 4.0 charged | 58% HP left on average | |
| 5 | fightingCounter fightingCross ChopnormalHyper Beam | 2.243 | 100% | 21.5 s 5.0 charged | 55% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 2.173 | 100% | 19.0 s 5.0 charged | 54% HP left on average | |
| 7 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.049 | 100% | 18.5 s 5.0 charged | 51% HP left on average | |
| 8 | fightingLow Kick fightingBrick BreakgroundEarthquake | 1.967 | 100% | 18.5 s 5.0 charged | 49% HP left on average | |
| 9 | fightingCounter fightingClose CombatnormalSwift | 1.952 | 100% | 16.5 s 4.0 charged | 49% HP left on average | |
| 10 | flyingGust fightingClose CombatflyingFly | 1.867 | 100% | 16.5 s 4.0 charged | 46% HP left on average | |
| 11 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.667 | 100% | 15.0 s 3.0 charged | 40% HP left on average | |
| 12 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.610 | 100% | 17.5 s 4.0 charged | 38% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.610 | 100% | 11.5 s 2.0 charged | 38% HP left on average | |
| 14 | fightingCounter fightingClose CombatnormalSwift | 1.543 | 100% | 15.0 s 3.0 charged | 35% HP left on average | |
| 15 | fireIncinerate fireOverheatgrassSolar Beam | 1.510 | 100% | 20.0 s 4.0 charged | 34% HP left on average | |
| 16 | flyingAir Slash fightingClose CombatflyingFly | 1.509 | 100% | 22.0 s 4.0 charged | 34% HP left on average | |
| 17 | normalScratch normalHyper BeamflyingAerial Ace | 1.505 | 100% | 18.5 s 4.0 charged | 34% HP left on average | |
| 18 | dragonDragon Breath dragonDragon PulsenormalSwift | 1.500 | 100% | 19.0 s 5.0 charged | 33% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.483 | 100% | 17.5 s 4.0 charged | 33% HP left on average | |
| 20 | normalQuick Attack normalHyper BeampsychicPsyshock | 1.483 | 100% | 17.5 s 4.0 charged | 33% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.