Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.831 | 100% | 12.0 s 3.0 charged | 65% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 2.598 | 100% | 15.0 s 3.0 charged | 62% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.544 | 100% | 15.0 s 3.0 charged | 61% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.673 | 100% | 12.0 s 3.0 charged | 40% HP left on average | |
| 5 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.667 | 100% | 15.0 s 3.0 charged | 40% HP left on average | |
| 6 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.550 | 100% | 11.0 s 3.0 charged | 36% HP left on average | |
| 7 | fightingCounter normalHyper BeamnormalSwift | 1.543 | 100% | 15.0 s 3.0 charged | 35% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.294 | 100% | 11.5 s 2.0 charged | 23% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.235 | 100% | 12.0 s 2.0 charged | 19% HP left on average | |
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.135 | 100% | 15.0 s 3.0 charged | 12% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatflyingFly | 1.080 | 100% | 13.5 s 2.0 charged | 7% HP left on average | |
| 12 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 1.076 | 100% | 15.0 s 3.0 charged | 7% HP left on average | |
| 13 | darkSucker Punch fightingFocus BlastdarkFoul Play | 1.038 | 100% | 15.0 s 3.0 charged | 4% HP left on average | |
| 14 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 0.976 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 15 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 0.962 | 0% | 16.0 s 3.0 charged | 0% HP left on average | |
| 16 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 0.953 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 0.938 | 0% | 14.5 s 2.0 charged | 0% HP left on average | |
| 18 | electricVolt Switch fightingAura SphereelectricWild Charge | 0.896 | 0% | 13.0 s 2.0 charged | 0% HP left on average | |
| 19 | bugFury Cutter fightingClose CombatdarkNight Slash | 0.891 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 20 | fairyGeomancy fightingClose CombatfairyMoonblast | 0.886 | 0% | 15.5 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.