Shadow Golurk counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulseflyingHurricane | 2.943 | 100% | 9.3 s 0.5 charged | 63% HP left on average | |
| 2 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 2.267 | 100% | 9.2 s 0.4 charged | 52% HP left on average | |
| 3 | ghostLick darkNight SlashdarkObstruct | 2.266 | 88% | 14.6 s 3.1 charged | 36% HP left on average | |
| 4 | darkSucker Punch darkPaybackflyingBrave Bird | 2.206 | 100% | 12.3 s 0.8 charged | 51% HP left on average | |
| 5 | normalScratch iceIce PunchgrassTrailblaze | 2.086 | 100% | 13.0 s 3.0 charged | 44% HP left on average | |
| 6 | normalScratch iceIce PunchgrassTrailblaze | 1.922 | 100% | 11.7 s 2.8 charged | 35% HP left on average | |
| 7 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.882 | 100% | 11.6 s 2.8 charged | 47% HP left on average | |
| 8 | ghostLick darkNight SlashdarkObstruct | 1.855 | 50% | 12.6 s 1.6 charged | 33% HP left on average | |
| 9 | darkBite darkCrunchgroundEarthquake | 1.835 | 100% | 13.4 s 3.3 charged | 45% HP left on average | |
| 10 | psychicPsywave groundEarthquakesteelHeavy Slam | 1.807 | 100% | 16.0 s 3.5 charged | 35% HP left on average | |
| 11 | flyingWing Attack ghostShadow BallflyingSky Attack | 1.767 | 100% | 14.9 s 3.3 charged | 43% HP left on average | |
| 12 | darkBite grassPower WhipgrassEnergy Ball | 1.720 | 100% | 13.3 s 3.3 charged | 42% HP left on average | |
| 13 | psychicPsywave groundEarthquakesteelHeavy Slam | 1.706 | 100% | 14.6 s 3.3 charged | 30% HP left on average | |
| 14 | flyingWing Attack ghostShadow BallghostNight Shade | 1.662 | 100% | 14.1 s 3.3 charged | 40% HP left on average | |
| 15 | darkBite darkCrunchnormalBody Slam | 1.642 | 88% | 13.0 s 3.0 charged | 31% HP left on average | |
| 16 | darkSucker Punch darkDark PulsedarkFoul Play | 1.585 | 100% | 7.0 s 0.3 charged | 35% HP left on average | |
| 17 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.570 | 100% | 11.7 s 2.8 charged | 36% HP left on average | |
| 18 | darkSucker Punch darkDark PulsedarkFoul Play | 1.540 | 100% | 8.0 s 0.8 charged | 33% HP left on average | |
| 19 | darkSucker Punch darkPaybackfightingClose Combat | 1.480 | 100% | 9.0 s 0.0 charged | 30% HP left on average | |
| 20 | darkBite darkDark PulsedarkBrutal Swing | 1.472 | 100% | 10.9 s 2.8 charged | 30% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.