Shadow Golurk counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Shadow Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashdarkObstruct | 1.759 | 100% | 15.0 s 4.0 charged | 43% HP left on average | |
| 2 | normalScratch iceIce PunchgrassTrailblaze | 1.667 | 100% | 12.0 s 3.0 charged | 40% HP left on average | |
| 3 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 1.585 | 100% | 9.5 s 1.0 charged | 37% HP left on average | |
| 4 | fightingCounter darkNight SlashdarkObstruct | 1.532 | 100% | 15.5 s 4.0 charged | 35% HP left on average | |
| 5 | psychicPsywave groundEarthquakesteelHeavy Slam | 1.338 | 100% | 16.0 s 4.0 charged | 25% HP left on average | |
| 6 | normalScratch iceIce PunchgrassTrailblaze | 1.289 | 100% | 13.5 s 4.0 charged | 22% HP left on average | |
| 7 | darkSucker Punch darkDark PulseflyingHurricane | 1.266 | 100% | 9.5 s 1.0 charged | 21% HP left on average | |
| 8 | ghostShadow Claw fightingSuperpowernormalStomp | 1.229 | 100% | 12.0 s 3.0 charged | 19% HP left on average | |
| 9 | darkBite darkCrunchnormalHyper Beam | 1.180 | 100% | 14.0 s 4.0 charged | 15% HP left on average | |
| 10 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.162 | 100% | 12.0 s 3.0 charged | 14% HP left on average | |
| 11 | ghostLick groundEarthquakedragonOutrage | 1.138 | 100% | 14.5 s 2.0 charged | 12% HP left on average | |
| 12 | darkBite darkBrutal SwingdarkCrunch | 1.136 | 100% | 11.0 s 3.0 charged | 12% HP left on average | |
| 13 | darkSucker Punch darkPaybackfightingClose Combat | 1.110 | 100% | 9.5 s 1.0 charged | 10% HP left on average | |
| 14 | darkSucker Punch darkDark PulsedarkFoul Play | 1.075 | 100% | 8.0 s 1.0 charged | 7% HP left on average | |
| 15 | ghostAstonish groundDrill RungroundDig | 1.058 | 100% | 13.0 s 4.0 charged | 5% HP left on average | |
| 16 | darkBite darkCrunchnormalBody Slam | 1.050 | 100% | 13.5 s 4.0 charged | 5% HP left on average | |
| 17 | darkBite darkCrunchnormalHyper Beam | 1.012 | 100% | 14.0 s 4.0 charged | 1% HP left on average | |
| 18 | rockRollout grassSolar BeamghostShadow Ball | 1.005 | 100% | 15.5 s 4.0 charged | 0% HP left on average | |
| 19 | groundMud-Slap grassTrailblazegroundDig | 1.005 | 100% | 14.0 s 4.0 charged | 0% HP left on average | |
| 20 | grassRazor Leaf grassLeaf BladedarkNight Slash | 0.940 | 0% | 6.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.