Shadow Golurk counters
groundghostCliff ยท slot 2Leader
CP
6,736
Attack
429.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
134
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulseflyingHurricane | 2.795 | 100% | 9.3 s 0.5 charged | 60% HP left on average | |
| 2 | ghostLick darkNight SlashdarkObstruct | 2.118 | 50% | 13.6 s 2.1 charged | 36% HP left on average | |
| 3 | darkSucker Punch darkPaybackflyingBrave Bird | 2.086 | 100% | 12.3 s 0.8 charged | 47% HP left on average | |
| 4 | normalScratch iceIce PunchgrassTrailblaze | 2.004 | 100% | 13.0 s 3.0 charged | 41% HP left on average | |
| 5 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 1.982 | 100% | 9.1 s 0.1 charged | 47% HP left on average | |
| 6 | ghostLick darkNight SlashdarkObstruct | 1.742 | 50% | 12.8 s 2.1 charged | 32% HP left on average | |
| 7 | psychicPsywave dragonOutragesteelHeavy Slam | 1.703 | 100% | 16.3 s 3.5 charged | 31% HP left on average | |
| 8 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.631 | 100% | 13.0 s 3.0 charged | 39% HP left on average | |
| 9 | darkBite darkCrunchgroundEarthquake | 1.630 | 100% | 13.3 s 3.3 charged | 38% HP left on average | |
| 10 | darkBite grassPower WhipgrassEnergy Ball | 1.624 | 100% | 13.3 s 3.3 charged | 38% HP left on average | |
| 11 | flyingWing Attack ghostShadow BallflyingSky Attack | 1.588 | 100% | 15.9 s 3.5 charged | 37% HP left on average | |
| 12 | flyingWing Attack ghostShadow BallghostNight Shade | 1.567 | 100% | 14.1 s 3.3 charged | 36% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 1.514 | 100% | 7.0 s 0.3 charged | 31% HP left on average | |
| 14 | iceIce Fang iceIce BurniceBlizzard | 1.493 | 100% | 8.0 s 0.8 charged | 33% HP left on average | |
| 15 | ghostLick groundEarthquakedragonOutrage | 1.473 | 50% | 13.0 s 1.0 charged | 26% HP left on average | |
| 16 | normalScratch iceIce PunchgrassTrailblaze | 1.417 | 50% | 11.4 s 1.9 charged | 30% HP left on average | |
| 17 | ghostShadow Claw fightingSuperpowernormalStomp | 1.396 | 50% | 11.9 s 2.0 charged | 26% HP left on average | |
| 18 | darkSucker Punch darkPaybackfightingClose Combat | 1.373 | 100% | 9.0 s 0.0 charged | 25% HP left on average | |
| 19 | darkBite darkDark PulsedarkBrutal Swing | 1.367 | 100% | 10.9 s 2.8 charged | 25% HP left on average | |
| 20 | ghostAstonish groundDrill RungroundDig | 1.340 | 50% | 11.6 s 2.1 charged | 25% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.