Shadow Golurk counters
groundghostCliff ยท slot 2Leader
CP
6,736
Attack
429.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
134
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Mud-Slap / Shadow Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 3.980 | 100% | 10.5 s 2.0 charged | 75% HP left on average | |
| 2 | darkSucker Punch darkDark PulseflyingHurricane | 3.786 | 100% | 9.5 s 1.0 charged | 74% HP left on average | |
| 3 | waterWaterfall waterHydro PumpwaterAqua Tail | 2.848 | 100% | 8.5 s 1.0 charged | 65% HP left on average | |
| 4 | waterWaterfall waterHydro PumpwaterAqua Tail | 2.806 | 100% | 10.5 s 2.0 charged | 64% HP left on average | |
| 5 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 2.178 | 100% | 10.5 s 1.0 charged | 54% HP left on average | |
| 6 | ghostAstonish grassGrass KnotflyingFly | 2.164 | 100% | 10.0 s 1.0 charged | 54% HP left on average | |
| 7 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 2.031 | 100% | 9.5 s 1.0 charged | 51% HP left on average | |
| 8 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 1.895 | 100% | 9.5 s 1.0 charged | 47% HP left on average | |
| 9 | iceIce Fang iceIce BurniceBlizzard | 1.867 | 100% | 8.0 s 1.0 charged | 46% HP left on average | |
| 10 | ghostAstonish ghostShadow BalliceIcy Wind | 1.860 | 100% | 11.0 s 2.0 charged | 46% HP left on average | |
| 11 | grassRazor Leaf grassGrass KnotgrassEnergy Ball | 1.802 | 100% | 9.5 s 1.0 charged | 45% HP left on average | |
| 12 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.774 | 100% | 9.5 s 1.0 charged | 44% HP left on average | |
| 13 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.722 | 100% | 12.0 s 3.0 charged | 42% HP left on average | |
| 14 | grassVine Whip grassLeaf BladegrassSeed Bomb | 1.714 | 100% | 11.0 s 3.0 charged | 42% HP left on average | |
| 15 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 1.593 | 100% | 10.5 s 1.0 charged | 37% HP left on average | |
| 16 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.567 | 100% | 11.5 s 1.0 charged | 36% HP left on average | |
| 17 | waterWaterfall waterAqua JetwaterLiquidation | 1.544 | 100% | 10.0 s 1.0 charged | 35% HP left on average | |
| 18 | ghostAstonish ghostPoltergeistghostShadow Ball | 1.495 | 100% | 10.0 s 1.0 charged | 33% HP left on average | |
| 19 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.452 | 100% | 10.5 s 1.0 charged | 31% HP left on average | |
| 20 | ghostAstonish darkCrunchelectricThunder | 1.422 | 100% | 8.5 s 1.0 charged | 30% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.