Shadow Golurk counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Poltergeist
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch iceIce PunchgrassTrailblaze | 2.833 | 100% | 12.5 s 2.0 charged | 65% HP left on average | |
| 2 | normalScratch iceIce PunchgrassTrailblaze | 2.267 | 100% | 11.5 s 2.0 charged | 56% HP left on average | |
| 3 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 2.264 | 100% | 9.0 s 0.0 charged | 56% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 1.912 | 100% | 10.5 s 2.0 charged | 48% HP left on average | |
| 5 | darkSucker Punch darkDark PulseflyingHurricane | 1.860 | 100% | 9.0 s 0.0 charged | 46% HP left on average | |
| 6 | darkSucker Punch darkDark PulsedarkFoul Play | 1.810 | 100% | 7.0 s 0.0 charged | 45% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 1.683 | 100% | 11.0 s 2.0 charged | 41% HP left on average | |
| 8 | darkSucker Punch darkPaybackfightingClose Combat | 1.625 | 100% | 9.0 s 0.0 charged | 38% HP left on average | |
| 9 | darkBite darkBrutal SwingdarkCrunch | 1.625 | 100% | 10.5 s 2.0 charged | 38% HP left on average | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 1.614 | 100% | 10.5 s 2.0 charged | 38% HP left on average | |
| 11 | ghostShadow Claw darkNight SlashgroundDig | 1.529 | 100% | 10.5 s 2.0 charged | 35% HP left on average | |
| 12 | ghostLick darkNight SlashdarkObstruct | 1.516 | 100% | 14.5 s 3.0 charged | 34% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 1.407 | 100% | 9.0 s 0.0 charged | 29% HP left on average | |
| 14 | iceIce Fang iceIce BurniceBlizzard | 1.407 | 100% | 8.0 s 0.0 charged | 29% HP left on average | |
| 15 | darkBite darkDark PulsedarkBrutal Swing | 1.403 | 100% | 10.5 s 2.0 charged | 29% HP left on average | |
| 16 | darkBite darkDark PulsedarkBrutal Swing | 1.394 | 100% | 10.5 s 2.0 charged | 28% HP left on average | |
| 17 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.325 | 100% | 11.5 s 2.0 charged | 25% HP left on average | |
| 18 | ghostLick darkNight SlashdarkObstruct | 1.259 | 100% | 14.5 s 3.0 charged | 21% HP left on average | |
| 19 | poisonPoison Sting darkDark PulseghostShadow Ball | 1.236 | 100% | 11.5 s 2.0 charged | 19% HP left on average | |
| 20 | darkSnarl darkNight SlashsteelIron Head | 1.168 | 100% | 10.5 s 2.0 charged | 14% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.