Shadow Golurk counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Dynamic Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulsedarkFoul Play | 1.810 | 100% | 7.0 s 0.0 charged | 45% HP left on average | |
| 2 | grassRazor Leaf grassLeaf BladedarkNight Slash | 1.008 | 100% | 7.0 s 0.0 charged | 1% HP left on average | |
| 3 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.970 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 4 | iceIce Fang iceIce BurniceBlizzard | 0.940 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 5 | ghostAstonish darkCrunchelectricThunder | 0.858 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 6 | darkSucker Punch darkPaybackdarkDark Pulse | 0.843 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 7 | darkSucker Punch darkDark PulsedarkFoul Play | 0.843 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 8 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.836 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 9 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 0.836 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 10 | grassRazor Leaf grassLeaf StormgrassSolar Beam | 0.836 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 11 | grassRazor Leaf grassLeaf BladedarkFoul Play | 0.836 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 12 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.836 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 13 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 0.836 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 14 | ghostAstonish darkDark PulseghostShadow Ball | 0.821 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 15 | iceIce Fang iceAvalancheiceIce Punch | 0.791 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 16 | darkSucker Punch darkFoul PlayghostNight Shade | 0.791 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 17 | darkSucker Punch darkDark PulseflyingHurricane | 0.791 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 18 | darkSucker Punch darkPaybackfightingClose Combat | 0.791 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 19 | iceIce Fang iceAvalanchedragonGlaive Rush | 0.791 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 20 | waterWaterfall waterCrabhammerwaterScald | 0.784 | 0% | 7.5 s 0.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.