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PoGoBud

Shadow Golurk counters

groundghostCliff ยท slot 2Leader
CP
6,736
Attack
429.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
134

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Astonish / Dynamic Punch

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Golurk
#PokemonMovesPowerWinsTimeResult
1
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
1.810
100%7.0 s
0.0 charged
45% HP left on average
2
Kartana
grassRazor Leaf
grassLeaf BladedarkNight Slash
1.008
100%7.0 s
0.0 charged
1% HP left on average
3
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
0.970
0%8.0 s
1.0 charged
0% HP left on average
4
Kyurem (White)
iceIce Fang
iceIce BurniceBlizzard
0.940
0%8.0 s
1.0 charged
0% HP left on average
5
Shadow Thundurus (Incarnate)
ghostAstonish
darkCrunchelectricThunder
0.858
0%7.5 s
0.0 charged
0% HP left on average
6
Shadow Cacturne
darkSucker Punch
darkPaybackdarkDark Pulse
0.843
0%7.5 s
1.0 charged
0% HP left on average
7
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
0.843
0%8.5 s
2.0 charged
0% HP left on average
8
Shadow Venusaur
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
0.836
0%7.5 s
0.0 charged
0% HP left on average
9
Shadow Vileplume
grassRazor Leaf
grassSolar BeamgrassPetal Blizzard
0.836
0%7.5 s
0.0 charged
0% HP left on average
10
Roserade
grassRazor Leaf
grassLeaf StormgrassSolar Beam
0.836
0%7.5 s
0.0 charged
0% HP left on average
11
Shadow Shiftry
grassRazor Leaf
grassLeaf BladedarkFoul Play
0.836
0%8.0 s
1.0 charged
0% HP left on average
12
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
0.836
0%8.0 s
1.0 charged
0% HP left on average
13
Rillaboom
grassRazor Leaf
grassFrenzy PlantgrassGrass Knot
0.836
0%8.0 s
1.0 charged
0% HP left on average
14
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
0.821
0%8.0 s
1.0 charged
0% HP left on average
15
Galarian Darmanitan (Standard)
iceIce Fang
iceAvalancheiceIce Punch
0.791
0%7.5 s
1.0 charged
0% HP left on average
16
Zoroark
darkSucker Punch
darkFoul PlayghostNight Shade
0.791
0%8.5 s
2.0 charged
0% HP left on average
17
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
0.791
0%8.5 s
2.0 charged
0% HP left on average
18
Urshifu (Single Strike)
darkSucker Punch
darkPaybackfightingClose Combat
0.791
0%8.5 s
2.0 charged
0% HP left on average
19
Baxcalibur
iceIce Fang
iceAvalanchedragonGlaive Rush
0.791
0%8.5 s
2.0 charged
0% HP left on average
20
Shadow Crawdaunt
waterWaterfall
waterCrabhammerwaterScald
0.784
0%7.5 s
0.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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