Shadow Golurk counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulseflyingOblivion Wing | 1.839 | 100% | 12.4 s 2.0 charged | 41% HP left on average | |
| 2 | darkSucker Punch darkPaybackflyingBrave Bird | 1.622 | 100% | 13.2 s 1.1 charged | 33% HP left on average | |
| 3 | ghostLick darkNight SlashdarkObstruct | 1.605 | 50% | 12.8 s 2.1 charged | 32% HP left on average | |
| 4 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 1.351 | 100% | 11.1 s 0.8 charged | 23% HP left on average | |
| 5 | darkBite grassPower WhipgrassEnergy Ball | 1.350 | 100% | 13.3 s 3.1 charged | 26% HP left on average | |
| 6 | ghostLick darkNight SlashdarkObstruct | 1.316 | 50% | 10.8 s 2.1 charged | 28% HP left on average | |
| 7 | normalScratch iceIce PunchgrassTrailblaze | 1.229 | 50% | 12.0 s 2.0 charged | 27% HP left on average | |
| 8 | flyingWing Attack ghostShadow BallghostNight Shade | 1.208 | 100% | 14.0 s 3.3 charged | 17% HP left on average | |
| 9 | ghostLick groundEarthquakedragonOutrage | 1.201 | 50% | 14.9 s 1.4 charged | 21% HP left on average | |
| 10 | flyingPeck flyingDrill PecksteelFlash Cannon | 1.193 | 100% | 14.0 s 3.0 charged | 16% HP left on average | |
| 11 | normalScratch iceIce PunchgrassTrailblaze | 1.114 | 50% | 10.6 s 1.9 charged | 24% HP left on average | |
| 12 | psychicPsywave groundEarthquakesteelHeavy Slam | 1.068 | 50% | 13.5 s 2.3 charged | 20% HP left on average | |
| 13 | ghostAstonish groundDrill RungroundDig | 1.012 | 50% | 10.9 s 1.8 charged | 17% HP left on average | |
| 14 | darkBite darkCrunchgrassTrailblaze | 0.972 | 50% | 13.6 s 2.4 charged | 10% HP left on average | |
| 15 | darkSucker Punch darkDark PulsedarkFoul Play | 0.966 | 50% | 7.0 s 0.4 charged | 6% HP left on average | |
| 16 | darkSucker Punch darkDark PulseghostShadow Ball | 0.962 | 50% | 8.3 s 0.5 charged | 6% HP left on average | |
| 17 | darkSucker Punch darkPaybackfightingClose Combat | 0.957 | 50% | 10.0 s 0.9 charged | 6% HP left on average | |
| 18 | ghostShadow Claw fightingSuperpowernormalStomp | 0.918 | 50% | 10.0 s 2.0 charged | 15% HP left on average | |
| 19 | ghostShadow Claw darkPaybacknormalStomp | 0.914 | 50% | 11.9 s 2.1 charged | 13% HP left on average | |
| 20 | darkBite darkDark PulsedarkBrutal Swing | 0.908 | 50% | 10.2 s 1.9 charged | 12% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.