Shadow Golurk counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Mud-Slap / Earth Power
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.346 | 100% | 11.5 s 1.0 charged | 26% HP left on average | |
| 2 | icePowder Snow iceBlizzardiceIcy Wind | 1.209 | 100% | 14.0 s 3.0 charged | 17% HP left on average | |
| 3 | grassRazor Leaf grassLeaf BladedarkBrutal Swing | 1.168 | 100% | 15.5 s 1.0 charged | 14% HP left on average | |
| 4 | bugFury Cutter grassTrailblazedarkNight Slash | 1.115 | 100% | 13.5 s 3.0 charged | 10% HP left on average | |
| 5 | fairyFairy Wind grassSolar BeamgrassEnergy Ball | 1.075 | 100% | 16.0 s 3.0 charged | 7% HP left on average | |
| 6 | darkSucker Punch darkDark PulseflyingOblivion Wing | 1.073 | 100% | 12.5 s 2.0 charged | 7% HP left on average | |
| 7 | darkSucker Punch darkPaybackflyingBrave Bird | 1.019 | 100% | 13.5 s 1.0 charged | 2% HP left on average | |
| 8 | flyingWing Attack flyingAerial AcebugBug Buzz | 0.963 | 0% | 16.5 s 3.0 charged | 0% HP left on average | |
| 9 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.858 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 10 | darkSnarl darkDark PulsedarkFoul Play | 0.858 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 11 | grassRazor Leaf grassLeaf BladedarkNight Slash | 0.851 | 0% | 6.0 s 0.0 charged | 0% HP left on average | |
| 12 | flyingPeck fairyDazzling GleampsychicPsyshock | 0.851 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 13 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 0.843 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 14 | grassLeafage grassEnergy BallgrassSeed Bomb | 0.843 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 15 | iceIce Fang iceIce BurniceBlizzard | 0.836 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 16 | darkSucker Punch darkDark PulsedarkFoul Play | 0.806 | 0% | 6.0 s 0.0 charged | 0% HP left on average | |
| 17 | darkSucker Punch darkDark PulseghostShadow Ball | 0.791 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 18 | ghostAstonish ghostShadow BalldragonOutrage | 0.784 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 19 | ghostAstonish darkCrunchelectricThunder | 0.784 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 20 | waterWaterfall waterAqua TaildarkCrunch | 0.769 | 0% | 9.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.