Shadow Golurk counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Poltergeist
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashdarkObstruct | 2.721 | 100% | 14.5 s 3.0 charged | 63% HP left on average | |
| 2 | ghostLick darkNight SlashdarkObstruct | 2.274 | 100% | 14.5 s 3.0 charged | 56% HP left on average | |
| 3 | normalScratch iceIce PunchgrassTrailblaze | 2.173 | 100% | 12.5 s 2.0 charged | 54% HP left on average | |
| 4 | normalScratch iceIce PunchgrassTrailblaze | 1.902 | 100% | 11.5 s 2.0 charged | 47% HP left on average | |
| 5 | psychicPsywave groundEarthquakesteelHeavy Slam | 1.787 | 100% | 16.0 s 3.0 charged | 44% HP left on average | |
| 6 | psychicPsywave groundEarthquakesteelHeavy Slam | 1.636 | 100% | 16.0 s 3.0 charged | 39% HP left on average | |
| 7 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 1.615 | 100% | 11.0 s 0.0 charged | 38% HP left on average | |
| 8 | darkBite darkBrutal SwingdarkCrunch | 1.535 | 100% | 10.5 s 2.0 charged | 35% HP left on average | |
| 9 | darkBite darkCrunchnormalHyper Beam | 1.474 | 100% | 13.0 s 3.0 charged | 32% HP left on average | |
| 10 | ghostAstonish groundDrill RungroundDig | 1.438 | 100% | 13.5 s 2.0 charged | 30% HP left on average | |
| 11 | darkSucker Punch darkDark PulseflyingOblivion Wing | 1.329 | 100% | 12.0 s 1.0 charged | 25% HP left on average | |
| 12 | steelMetal Sound darkDark PulsedarkFoul Play | 1.316 | 100% | 11.5 s 2.0 charged | 24% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 1.310 | 100% | 10.5 s 2.0 charged | 24% HP left on average | |
| 14 | ghostShadow Claw darkPaybacknormalStomp | 1.305 | 100% | 14.5 s 3.0 charged | 23% HP left on average | |
| 15 | groundMud-Slap grassTrailblazegroundDig | 1.285 | 100% | 15.0 s 3.0 charged | 22% HP left on average | |
| 16 | darkBite darkBrutal SwingdarkCrunch | 1.268 | 100% | 10.5 s 2.0 charged | 21% HP left on average | |
| 17 | darkBite darkCrunchgrassTrailblaze | 1.248 | 100% | 17.5 s 3.0 charged | 20% HP left on average | |
| 18 | darkBite grassPower WhipgrassEnergy Ball | 1.248 | 100% | 13.0 s 3.0 charged | 20% HP left on average | |
| 19 | iceIce Fang darkCrunchfairyPlay Rough | 1.220 | 100% | 15.5 s 1.0 charged | 18% HP left on average | |
| 20 | fireIncinerate grassSolar BeamdarkDark Pulse | 1.217 | 100% | 14.0 s 3.0 charged | 18% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.