Shadow Golurk counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Poltergeist
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch iceIce PunchgrassTrailblaze | 2.173 | 100% | 12.5 s 2.0 charged | 54% HP left on average | |
| 2 | normalScratch iceIce PunchgrassTrailblaze | 1.902 | 100% | 11.5 s 2.0 charged | 47% HP left on average | |
| 3 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 1.615 | 100% | 11.0 s 0.0 charged | 38% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 1.535 | 100% | 10.5 s 2.0 charged | 35% HP left on average | |
| 5 | ghostShadow Claw fightingSuperpowernormalStomp | 1.436 | 100% | 12.5 s 2.0 charged | 30% HP left on average | |
| 6 | darkSucker Punch darkDark PulseflyingOblivion Wing | 1.329 | 100% | 12.0 s 1.0 charged | 25% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 1.310 | 100% | 10.5 s 2.0 charged | 24% HP left on average | |
| 8 | darkBite darkBrutal SwingdarkCrunch | 1.268 | 100% | 10.5 s 2.0 charged | 21% HP left on average | |
| 9 | ghostLick darkNight SlashdarkObstruct | 1.212 | 100% | 14.5 s 3.0 charged | 17% HP left on average | |
| 10 | darkSucker Punch darkPaybackfightingClose Combat | 1.136 | 100% | 11.0 s 0.0 charged | 12% HP left on average | |
| 11 | darkSucker Punch darkDark PulsedarkFoul Play | 1.133 | 100% | 8.0 s 0.0 charged | 12% HP left on average | |
| 12 | darkSucker Punch darkDark PulsedarkFoul Play | 1.133 | 100% | 9.0 s 0.0 charged | 12% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 1.124 | 100% | 11.5 s 2.0 charged | 11% HP left on average | |
| 14 | darkBite darkDark PulsedarkBrutal Swing | 1.117 | 100% | 10.5 s 2.0 charged | 10% HP left on average | |
| 15 | darkBite darkDark PulsedarkBrutal Swing | 1.100 | 100% | 10.5 s 2.0 charged | 9% HP left on average | |
| 16 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.064 | 100% | 11.5 s 2.0 charged | 6% HP left on average | |
| 17 | ghostShadow Claw darkNight SlashgroundDig | 1.053 | 100% | 11.5 s 2.0 charged | 5% HP left on average | |
| 18 | iceIce Fang iceIce BurniceBlizzard | 1.000 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 19 | flyingPeck flyingBeak BlastflyingDrill Peck | 0.963 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 20 | darkSucker Punch darkPaybackflyingBrave Bird | 0.910 | 0% | 12.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.