Shadow Cubone counters
groundCliff ยท slot 1Leader
CP
2,404
Attack
190.0
x1.2 Shadow
Defense
172.5
x0.83 Shadow
HP
92
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rock Smash / Bulldoze
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 10.000 | 100% | 7.0 s 0.0 charged | 90% HP left on average | |
| 2 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 8.0 s 0.0 charged | 91% HP left on average | |
| 3 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 8.0 s 0.0 charged | 91% HP left on average | |
| 4 | psychicConfusion ghostShadow BallpsychicPsychic | 10.000 | 100% | 10.0 s 0.0 charged | 92% HP left on average | |
| 5 | psychicConfusion ghostShadow BallpsychicFuture Sight | 10.000 | 100% | 10.0 s 0.0 charged | 95% HP left on average | |
| 6 | ghostShadow Claw ghostMoongeist BeampsychicFuture Sight | 10.000 | 100% | 12.0 s 0.0 charged | 91% HP left on average | |
| 7 | grassRazor Leaf grassSeed BombghostPoltergeist | 9.667 | 100% | 8.0 s 0.0 charged | 90% HP left on average | |
| 8 | grassRazor Leaf grassSeed BombghostPoltergeist | 8.733 | 100% | 8.0 s 0.0 charged | 89% HP left on average | |
| 9 | fightingCounter fightingClose CombaticeIce Punch | 8.708 | 100% | 10.0 s 0.0 charged | 89% HP left on average | |
| 10 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.679 | 100% | 11.5 s 0.0 charged | 88% HP left on average | |
| 11 | psychicConfusion fairyMoonblastpsychicPsyshock | 8.444 | 100% | 10.0 s 0.0 charged | 88% HP left on average | |
| 12 | fairyCharm fairyDazzling GleampsychicPsyshock | 8.238 | 100% | 11.0 s 1.0 charged | 88% HP left on average | |
| 13 | grassRazor Leaf grassPetal BlizzardgrassTrailblaze | 8.150 | 100% | 8.0 s 0.0 charged | 88% HP left on average | |
| 14 | fireIncinerate grassSolar BeamflyingBrave Bird | 7.750 | 100% | 10.0 s 0.0 charged | 87% HP left on average | |
| 15 | fairyCharm ghostShadow BallghostShadow Sneak | 7.706 | 100% | 13.0 s 1.0 charged | 87% HP left on average | |
| 16 | darkSucker Punch ghostShadow BallfightingFocus Blast | 7.667 | 100% | 10.0 s 0.0 charged | 87% HP left on average | |
| 17 | fairyFairy Wind grassGrass KnotflyingFly | 7.524 | 100% | 11.5 s 2.0 charged | 87% HP left on average | |
| 18 | psychicConfusion flyingBrave BirdflyingFly | 7.500 | 100% | 10.0 s 0.0 charged | 87% HP left on average | |
| 19 | fightingCounter fightingClose CombaticeIce Punch | 7.500 | 100% | 10.0 s 0.0 charged | 87% HP left on average | |
| 20 | fightingCounter fightingClose CombaticeIce Punch | 7.464 | 100% | 11.0 s 0.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.