Shadow Vikavolt counters
bugelectricBug-type Male Grunt ยท slot 3Grunt
CP
6,701
Attack
459.5
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
120
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Spark / Crunch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakedragonOutrage | 10.000 | 100% | 8.5 s 2.0 charged | 94% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakedragonOutrage | 9.682 | 100% | 8.5 s 2.0 charged | 90% HP left on average | |
| 3 | normalScratch fireFire PunchnormalSwift | 8.750 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 4 | normalScratch fireFire PunchgroundHigh Horsepower | 8.167 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 5 | groundMud Shot fireFire BlastfireFire Punch | 7.360 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 6 | groundMud Shot fireFire BlastfireFire Punch | 7.360 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | groundMud Shot fireFire BlastdragonOutrage | 7.345 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 8 | groundMud Shot fireFire BlastdragonOutrage | 7.345 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 9 | fireFire Fang rockStone EdgerockWeather Ball (Rock) | 7.100 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 10 | groundMud-Slap groundEarth PowernormalWrap | 6.880 | 100% | 10.0 s 2.0 charged | 85% HP left on average | |
| 11 | darkBite rockStone EdgegroundEarthquake | 6.690 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 12 | darkBite rockStone EdgegroundEarthquake | 6.690 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 13 | groundMud-Slap rockRock WreckerrockStone Edge | 6.194 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 14 | groundMud Shot rockRock SlidegroundEarthquake | 6.143 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 15 | dragonDragon Breath dragonOutragedarkCrunch | 6.133 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 16 | groundSand Attack rockStone EdgegroundEarthquake | 5.931 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 17 | fireFire Fang rockStone EdgerockWeather Ball (Rock) | 5.917 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 18 | rockRollout dragonOutragedragonDragon Pulse | 5.833 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 19 | groundSand Attack rockStone EdgegroundEarth Power | 5.733 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 20 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.229 | 100% | 6.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.