Shadow Vikavolt counters
bugelectricBug-type Male Grunt ยท slot 3Grunt
CP
6,701
Attack
459.5
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
120
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bug Bite / Discharge
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw rockRock SlidefireFire Punch | 4.650 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 2 | fireEmber fireHeat WavefireFlamethrower | 4.100 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 3 | fairyFairy Wind fairyMoonblastflyingFly | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 3.944 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 6 | fightingLow Kick flyingBrave BirdrockAncient Power | 3.875 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 7 | ghostHex rockPower GemghostShadow Ball | 3.792 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 8 | steelMetal Claw normalGiga ImpactfairyMoonblast | 3.761 | 100% | 9.0 s 2.0 charged | 73% HP left on average | |
| 9 | flyingPeck fireFlamethrowerrockAncient Power | 3.708 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 10 | fireEmber fireBlast BurnfireHeat Wave | 3.583 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 11 | ghostHex fireBlast BurnfireFlamethrower | 3.450 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 12 | rockSmack Down normalBody SlamgroundBulldoze | 3.439 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 13 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.368 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 14 | electricThunder Shock rockRock SlidenormalHyper Beam | 3.343 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 15 | fightingDouble Kick rockStone EdgefightingClose Combat | 3.298 | 100% | 8.5 s 2.0 charged | 70% HP left on average | |
| 16 | fireEmber fireOverheatfireFire Punch | 3.220 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 17 | fireFire Spin fireFire BlastfireMagma Storm | 3.133 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 18 | flyingWing Attack fireOverheatfireHeat Wave | 3.100 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 19 | fireEmber fireBlast BurnfireHeat Wave | 3.071 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 20 | fightingLow Kick ghostShadow BallfightingClose Combat | 3.028 | 100% | 7.5 s 2.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.