Shadow Vikavolt counters
bugelectricBug-type Male Grunt ยท slot 3Grunt
CP
6,701
Attack
459.5
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
120
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Mud-Slap / Discharge
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fireHeat WaverockAncient Power | 3.750 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 2 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.711 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 3 | normalScratch fireFire PunchgroundHigh Horsepower | 3.173 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 4 | electricThunder Shock fireHeat WaverockAncient Power | 3.158 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakedragonOutrage | 2.742 | 100% | 7.5 s 2.0 charged | 64% HP left on average | |
| 6 | ghostShadow Claw rockRock SlidefireFire Punch | 2.500 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 7 | fireEmber fireHeat WavebugBug Buzz | 2.321 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 8 | fightingKarate Chop rockStone EdgerockRock Slide | 2.143 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 9 | bugFury Cutter rockRock BlastwaterWater Pulse | 2.038 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 10 | fightingKarate Chop rockRock SlidedarkNight Slash | 2.022 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 11 | electricThunder Shock rockRock SlidenormalHyper Beam | 1.991 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 12 | darkBite rockStone EdgegroundEarthquake | 1.979 | 100% | 8.0 s 2.0 charged | 49% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakedragonOutrage | 1.899 | 100% | 7.5 s 2.0 charged | 47% HP left on average | |
| 14 | poisonPoison Jab fireWeather Ball (Fire)poisonSludge Bomb | 1.840 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 15 | fightingKarate Chop rockStone EdgerockRock Slide | 1.765 | 100% | 5.5 s 1.0 charged | 43% HP left on average | |
| 16 | bugFury Cutter rockRock BlastwaterWater Pulse | 1.710 | 100% | 5.5 s 1.0 charged | 42% HP left on average | |
| 17 | fightingKarate Chop rockRock SlidedarkNight Slash | 1.694 | 100% | 5.5 s 1.0 charged | 41% HP left on average | |
| 18 | bugFury Cutter bugX-ScissordarkNight Slash | 1.689 | 100% | 5.5 s 1.0 charged | 41% HP left on average | |
| 19 | rockRollout dragonOutragedragonDragon Pulse | 1.678 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 20 | bugFury Cutter bugX-ScissorgrassLeaf Blade | 1.667 | 100% | 5.5 s 1.0 charged | 40% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.