Shadow Vikavolt counters
bugelectricBug-type Male Grunt ยท slot 3Grunt
CP
6,701
Attack
459.5
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
120
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Spark / Discharge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakedragonOutrage | 10.000 | 100% | 8.5 s 2.0 charged | 90% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakedragonOutrage | 8.409 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 3 | groundMud Shot fireFire BlastdragonOutrage | 7.400 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 4 | darkBite rockStone EdgegroundEarthquake | 6.760 | 100% | 8.0 s 2.0 charged | 85% HP left on average | |
| 5 | groundMud Shot fireFire BlastdragonOutrage | 5.968 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 6 | groundSand Attack rockStone EdgegroundEarthquake | 5.960 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 7 | normalScratch fireFire PunchgroundHigh Horsepower | 5.757 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 8 | darkBite rockStone EdgegroundEarthquake | 5.452 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 9 | groundMud Shot fireFire BlastfireFire Punch | 5.333 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | normalScratch fireFire PunchgroundHigh Horsepower | 5.325 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | dragonDragon Tail fireFire BlastfireFire Punch | 5.161 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 12 | fireFire Fang rockStone EdgerockWeather Ball (Rock) | 5.000 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 13 | groundSand Attack rockStone EdgegroundEarth Power | 4.806 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 14 | groundMud Shot rockRock SlidegroundEarthquake | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 15 | groundMud-Slap rockRock WreckerrockStone Edge | 4.512 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargedarkCrunch | 4.324 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 17 | fireFire Fang rockStone EdgerockWeather Ball (Rock) | 4.302 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 18 | rockRollout dragonOutragedragonDragon Pulse | 4.233 | 100% | 8.5 s 2.0 charged | 76% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakedragonOutrage | 4.000 | 100% | 8.5 s 2.0 charged | 75% HP left on average | |
| 20 | groundMud-Slap rockRock WreckerrockStone Edge | 3.880 | 100% | 8.5 s 2.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.