Shadow Vikavolt counters
bugelectricBug-type Male Grunt ยท slot 3Grunt
CP
6,701
Attack
459.5
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
120
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Spark / Discharge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot fireFire BlastfireFire Punch | 5.333 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 2 | normalScratch fireFire PunchgroundHigh Horsepower | 5.325 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakedragonOutrage | 4.609 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakedragonOutrage | 3.491 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 5 | groundMud Shot fireFire BlastdragonOutrage | 2.984 | 100% | 7.5 s 2.0 charged | 66% HP left on average | |
| 6 | darkBite rockStone EdgegroundEarthquake | 2.683 | 100% | 8.0 s 2.0 charged | 63% HP left on average | |
| 7 | groundMud Shot fireFire BlastdragonOutrage | 2.434 | 100% | 7.5 s 2.0 charged | 59% HP left on average | |
| 8 | darkBite rockStone EdgegroundEarthquake | 2.195 | 100% | 8.0 s 2.0 charged | 54% HP left on average | |
| 9 | groundSand Attack rockStone EdgegroundEarthquake | 2.191 | 100% | 8.0 s 2.0 charged | 54% HP left on average | |
| 10 | ghostShadow Claw rockRock SlidefireFire Punch | 2.160 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 11 | normalScratch fireFire PunchgroundHigh Horsepower | 2.109 | 100% | 8.0 s 2.0 charged | 53% HP left on average | |
| 12 | fireEmber fireHeat WavebugBug Buzz | 2.059 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 13 | groundMud-Slap groundEarth PowernormalWrap | 1.961 | 100% | 12.0 s 2.0 charged | 49% HP left on average | |
| 14 | dragonDragon Tail fireFire BlastfireFire Punch | 1.951 | 100% | 6.5 s 2.0 charged | 49% HP left on average | |
| 15 | fireFire Fang rockStone EdgerockWeather Ball (Rock) | 1.888 | 100% | 6.5 s 2.0 charged | 47% HP left on average | |
| 16 | groundMud-Slap rockRock WreckerrockStone Edge | 1.865 | 100% | 8.5 s 2.0 charged | 46% HP left on average | |
| 17 | groundSand Attack rockStone EdgegroundEarth Power | 1.817 | 100% | 7.5 s 2.0 charged | 45% HP left on average | |
| 18 | electricThunder Shock fireHeat WaverockAncient Power | 1.800 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 19 | fireEmber fireBlast BurnfireHeat Wave | 1.790 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 20 | fireEmber fireOverheatfireFire Punch | 1.750 | 100% | 5.5 s 1.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.