Shadow Scolipede counters
bugpoisonBug-type Male Grunt · slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters against Poison Jab / X-Scissor
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 7.800 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 2 | electricSpark rockRock SlidesteelMagnet Bomb | 7.474 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 3 | ghostHex rockPower GemghostShadow Ball | 7.280 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 4 | dragonDragon Tail rockMeteor BeamrockStone Edge | 7.136 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 5 | groundMud-Slap rockRock SlidegroundDrill Run | 6.935 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 6 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.920 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 7 | steelMetal Sound fireOverheatsteelGyro Ball | 6.880 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 8 | electricThunder Fang groundEarthquakesteelHeavy Slam | 6.560 | 100% | 9.5 s 2.0 charged | 85% HP left on average | |
| 9 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 6.560 | 100% | 10.0 s 2.0 charged | 85% HP left on average | |
| 10 | rockRock Throw rockRock SlidesteelMagnet Bomb | 6.455 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 11 | fireFire Spin fireFlamethrowerpsychicPsychic Fangs | 6.324 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 12 | fireFire Spin fireFire BlastfireMagma Storm | 6.065 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 13 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 5.933 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 14 | groundMud-Slap rockRock SlidegroundDrill Run | 5.811 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 15 | psychicPsycho Cut psychicFuture SightsteelIron Head | 5.806 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 16 | poisonAcid rockPower GemrockRock Slide | 5.784 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 17 | steelMetal Claw rockRock SlidegroundEarthquake | 5.784 | 100% | 10.5 s 2.0 charged | 83% HP left on average | |
| 18 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.720 | 100% | 9.0 s 1.0 charged | 83% HP left on average | |
| 19 | steelMetal Sound rockRock SliderockRock Tomb | 5.680 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 20 | steelMetal Sound rockRock SliderockRock Tomb | 5.680 | 100% | 6.5 s 2.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.