Skip to content
PoGoBud
Raid Hour · YveltalNext · 21h 14m

Shadow Scolipede counters

bugpoisonBug-type Male Grunt · slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Poison Jab / Aqua Tail

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scolipede
#PokemonMovesPowerWinsTimeResult
1
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
8.875
100%6.5 s
2.0 charged
89% HP left on average
2
Gholdengo
ghostHex
rockPower GemghostShadow Ball
8.667
100%6.5 s
2.0 charged
88% HP left on average
3
Excadrill
groundMud-Slap
rockRock SlidegroundDrill Run
8.269
100%6.5 s
2.0 charged
88% HP left on average
4
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
7.548
100%5.5 s
2.0 charged
87% HP left on average
5
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
7.548
100%6.5 s
2.0 charged
87% HP left on average
6
Shadow Probopass
electricSpark
rockRock SlidesteelMagnet Bomb
7.474
100%7.5 s
2.0 charged
87% HP left on average
7
Aggron
dragonDragon Tail
rockMeteor BeamrockStone Edge
7.136
100%8.5 s
2.0 charged
86% HP left on average
8
Shadow Excadrill
groundMud-Slap
rockRock SlidegroundDrill Run
6.935
100%6.5 s
2.0 charged
86% HP left on average
9
Necrozma (Dusk Mane)
psychicPsycho Cut
psychicFuture SightsteelIron Head
6.923
100%6.5 s
2.0 charged
86% HP left on average
10
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
6.920
100%7.5 s
2.0 charged
86% HP left on average
11
Nihilego
poisonAcid
rockPower GemrockRock Slide
6.903
100%6.5 s
2.0 charged
86% HP left on average
12
Revavroom
steelMetal Sound
fireOverheatsteelGyro Ball
6.880
100%7.5 s
2.0 charged
85% HP left on average
13
Lairon
steelMetal Sound
rockRock SliderockRock Tomb
6.762
100%6.5 s
2.0 charged
85% HP left on average
14
Shadow Lairon
steelMetal Sound
rockRock SliderockRock Tomb
6.762
100%6.5 s
2.0 charged
85% HP left on average
15
Shadow Steelix
electricThunder Fang
groundEarthquakesteelHeavy Slam
6.560
100%9.5 s
2.0 charged
85% HP left on average
16
Steelix
dragonDragon Tail
groundEarthquakepsychicPsychic Fangs
6.560
100%10.0 s
2.0 charged
85% HP left on average
17
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
6.484
100%6.5 s
2.0 charged
85% HP left on average
18
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
6.484
100%6.5 s
2.0 charged
85% HP left on average
19
Probopass
rockRock Throw
rockRock SlidesteelMagnet Bomb
6.455
100%8.5 s
2.0 charged
85% HP left on average
20
Giratina (Altered)
dragonDragon Breath
ghostShadow ForcerockAncient Power
6.122
100%7.0 s
2.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.