Shadow Scolipede counters
bugpoisonBug-type Male Grunt · slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters against Poison Jab / Aqua Tail
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.789 | 100% | 7.0 s 2.0 charged | 64% HP left on average | |
| 2 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 2.301 | 100% | 6.5 s 2.0 charged | 57% HP left on average | |
| 3 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.300 | 100% | 7.5 s 2.0 charged | 57% HP left on average | |
| 4 | ghostShadow Claw ghostShadow ForcerockAncient Power | 2.282 | 100% | 6.5 s 2.0 charged | 56% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakedragonOutrage | 2.275 | 100% | 8.5 s 2.0 charged | 56% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.221 | 100% | 7.5 s 2.0 charged | 55% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.067 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.012 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 9 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 1.978 | 100% | 5.5 s 2.0 charged | 49% HP left on average | |
| 10 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 1.905 | 100% | 5.0 s 1.0 charged | 48% HP left on average | |
| 11 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 1.902 | 100% | 5.5 s 2.0 charged | 47% HP left on average | |
| 12 | fireFire Spin fireFlamethrowerpsychicPsychic Fangs | 1.902 | 100% | 6.5 s 2.0 charged | 47% HP left on average | |
| 13 | psychicConfusion psychicPsychicsteelDoom Desire | 1.748 | 100% | 6.5 s 2.0 charged | 43% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.736 | 100% | 7.5 s 2.0 charged | 42% HP left on average | |
| 15 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 1.732 | 100% | 6.5 s 2.0 charged | 42% HP left on average | |
| 16 | steelMetal Claw steelFlash CannonnormalHyper Beam | 1.720 | 100% | 10.5 s 2.0 charged | 42% HP left on average | |
| 17 | steelMetal Sound darkDark PulsesteelIron Head | 1.703 | 100% | 6.5 s 2.0 charged | 41% HP left on average | |
| 18 | psychicPsycho Cut psychicFuture SightsteelIron Head | 1.698 | 100% | 6.5 s 2.0 charged | 41% HP left on average | |
| 19 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 1.679 | 100% | 5.5 s 2.0 charged | 40% HP left on average | |
| 20 | steelMetal Claw rockStone EdgesteelIron Head | 1.664 | 100% | 8.5 s 2.0 charged | 40% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.