Shadow Scolipede counters
bugpoisonBug-type Male Grunt ยท slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters against Poison Sting / X-Scissor
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.603 | 100% | 7.5 s 2.0 charged | 62% HP left on average | |
| 2 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 2.482 | 100% | 5.0 s 1.0 charged | 60% HP left on average | |
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.340 | 100% | 6.5 s 2.0 charged | 57% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 2.203 | 100% | 6.5 s 2.0 charged | 55% HP left on average | |
| 5 | ghostHex rockPower GemghostShadow Ball | 2.135 | 100% | 6.5 s 2.0 charged | 53% HP left on average | |
| 6 | steelMetal Claw rockStone EdgesteelIron Head | 2.090 | 100% | 8.5 s 2.0 charged | 52% HP left on average | |
| 7 | flyingAir Slash steelIron HeadnormalBody Slam | 2.012 | 100% | 8.5 s 2.0 charged | 50% HP left on average | |
| 8 | flyingAir Slash flyingSky AttackflyingAir Cutter | 1.977 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 9 | fireFire Spin fireFire BlastfireMagma Storm | 1.940 | 100% | 6.5 s 2.0 charged | 48% HP left on average | |
| 10 | dragonDragon Breath ghostShadow ForcerockAncient Power | 1.879 | 100% | 9.0 s 2.0 charged | 47% HP left on average | |
| 11 | ghostHex fireBlast BurnfireFlamethrower | 1.837 | 100% | 6.5 s 2.0 charged | 46% HP left on average | |
| 12 | ghostShadow Claw rockRock SlidefireFire Punch | 1.820 | 100% | 5.5 s 2.0 charged | 45% HP left on average | |
| 13 | poisonAcid rockPower GemrockRock Slide | 1.755 | 100% | 6.5 s 2.0 charged | 43% HP left on average | |
| 14 | steelMetal Sound fireOverheatsteelGyro Ball | 1.753 | 100% | 7.5 s 2.0 charged | 43% HP left on average | |
| 15 | ghostShadow Claw ghostShadow ForcerockAncient Power | 1.717 | 100% | 6.5 s 2.0 charged | 42% HP left on average | |
| 16 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 1.714 | 100% | 7.0 s 2.0 charged | 42% HP left on average | |
| 17 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 1.669 | 100% | 6.5 s 2.0 charged | 40% HP left on average | |
| 18 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 1.652 | 100% | 7.5 s 2.0 charged | 39% HP left on average | |
| 19 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.637 | 100% | 6.0 s 1.0 charged | 39% HP left on average | |
| 20 | flyingAir Slash flyingSky AttackflyingAir Cutter | 1.623 | 100% | 8.5 s 2.0 charged | 38% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.