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PoGoBud

Shadow Scolipede counters

bugpoisonBug-type Male Grunt ยท slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Poison Sting / Sludge Bomb

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scolipede
#PokemonMovesPowerWinsTimeResult
1
Lucario
steelBullet Punch
fireBlaze KicksteelMeteor Mash
5.440
100%5.5 s
1.0 charged
82% HP left on average
2
Marshadow
ghostShadow Claw
rockRock SlidefireFire Punch
5.400
100%5.5 s
1.0 charged
81% HP left on average
3
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
4.000
100%5.5 s
1.0 charged
75% HP left on average
4
Zapdos
electricThunder Shock
flyingDrill PeckfireHeat Wave
3.240
100%5.5 s
1.0 charged
69% HP left on average
5
Shadow Golbat
flyingWing Attack
flyingAir CutterghostShadow Ball
3.178
100%5.5 s
1.0 charged
69% HP left on average
6
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.100
100%5.5 s
1.0 charged
68% HP left on average
7
Centiskorch
fireEmber
fireHeat WavedarkCrunch
2.917
100%5.5 s
1.0 charged
66% HP left on average
8
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
2.850
100%5.5 s
1.0 charged
65% HP left on average
9
Steelix
dragonDragon Tail
groundEarthquakepsychicPsychic Fangs
2.804
100%11.0 s
3.0 charged
64% HP left on average
10
Shadow Mewtwo
psychicPsycho Cut
psychicPsystrikepsychicPsychic
2.783
100%5.5 s
1.0 charged
64% HP left on average
11
Aggron
dragonDragon Tail
rockMeteor BeamrockStone Edge
2.776
100%8.5 s
2.0 charged
64% HP left on average
12
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
2.756
100%6.5 s
2.0 charged
64% HP left on average
13
Shadow Zapdos
electricThunder Shock
flyingDrill PeckfireHeat Wave
2.700
100%5.5 s
1.0 charged
63% HP left on average
14
Emboar
fireEmber
fireBlast BurnfireHeat Wave
2.686
100%5.5 s
1.0 charged
63% HP left on average
15
Stakataka
rockRock Throw
rockStone EdgesteelFlash Cannon
2.604
100%10.0 s
1.0 charged
62% HP left on average
16
Electivire
electricThunder Shock
electricWild ChargefireFlamethrower
2.600
100%5.5 s
1.0 charged
62% HP left on average
17
Shadow Steelix
dragonDragon Tail
groundEarthquakepsychicPsychic Fangs
2.600
100%10.0 s
2.0 charged
62% HP left on average
18
Probopass
rockRock Throw
rockRock SlidesteelMagnet Bomb
2.531
100%9.5 s
2.0 charged
60% HP left on average
19
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
2.483
100%5.5 s
1.0 charged
60% HP left on average
20
Shadow Greninja
waterWater Shuriken
waterHydro CannonflyingAerial Ace
2.482
100%5.0 s
1.0 charged
60% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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