Shadow Scolipede counters
bugpoisonBug-type Male Grunt · slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters against Poison Jab / X-Scissor
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex rockPower GemghostShadow Ball | 6.320 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 2 | dragonDragon Tail rockMeteor BeamrockStone Edge | 6.182 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 5.107 | 100% | 11.0 s 3.0 charged | 80% HP left on average | |
| 4 | groundMud-Slap rockRock SlidegroundDrill Run | 5.081 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 5 | poisonAcid rockPower GemrockRock Slide | 5.027 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 6 | steelMetal Sound rockRock SliderockRock Tomb | 4.960 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 7 | rockRock Throw rockRock SlidesteelMagnet Bomb | 4.960 | 100% | 9.5 s 2.0 charged | 80% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 4.871 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 9 | steelMetal Sound fireOverheatsteelGyro Ball | 4.806 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 10 | fireFire Spin fireFlamethrowerpsychicPsychic Fangs | 4.744 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 11 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 4.744 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 12 | psychicConfusion psychicPsychicsteelDoom Desire | 4.730 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 13 | steelMetal Sound darkDark PulsesteelIron Head | 4.730 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 14 | dragonDragon Tail rockMeteor BeamrockStone Edge | 4.690 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 15 | rockRock Throw rockStone EdgesteelFlash Cannon | 4.464 | 100% | 10.0 s 1.0 charged | 78% HP left on average | |
| 16 | fireFire Spin fireFire BlastfireMagma Storm | 4.405 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 17 | groundMud-Slap rockRock SlidegroundDrill Run | 4.372 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 4.333 | 100% | 10.0 s 2.0 charged | 77% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.324 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.324 | 100% | 7.5 s 2.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.