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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Scolipede counters

bugpoisonBug-type Male Grunt · slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Poison Jab / X-Scissor

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scolipede
#PokemonMovesPowerWinsTimeResult
1
Gholdengo
ghostHex
rockPower GemghostShadow Ball
6.320
100%6.5 s
2.0 charged
84% HP left on average
2
Aggron
dragonDragon Tail
rockMeteor BeamrockStone Edge
6.182
100%8.5 s
2.0 charged
84% HP left on average
3
Steelix
dragonDragon Tail
groundEarthquakepsychicPsychic Fangs
5.107
100%11.0 s
3.0 charged
80% HP left on average
4
Excadrill
groundMud-Slap
rockRock SlidegroundDrill Run
5.081
100%6.5 s
2.0 charged
80% HP left on average
5
Nihilego
poisonAcid
rockPower GemrockRock Slide
5.027
100%6.5 s
2.0 charged
80% HP left on average
6
Lairon
steelMetal Sound
rockRock SliderockRock Tomb
4.960
100%7.5 s
2.0 charged
80% HP left on average
7
Probopass
rockRock Throw
rockRock SlidesteelMagnet Bomb
4.960
100%9.5 s
2.0 charged
80% HP left on average
8
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
4.871
100%7.5 s
2.0 charged
79% HP left on average
9
Revavroom
steelMetal Sound
fireOverheatsteelGyro Ball
4.806
100%7.5 s
2.0 charged
79% HP left on average
10
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
4.744
100%6.5 s
2.0 charged
79% HP left on average
11
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
4.744
100%7.0 s
2.0 charged
79% HP left on average
12
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
4.730
100%6.5 s
2.0 charged
79% HP left on average
13
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
4.730
100%6.5 s
2.0 charged
79% HP left on average
14
Shadow Aggron
dragonDragon Tail
rockMeteor BeamrockStone Edge
4.690
100%8.5 s
2.0 charged
79% HP left on average
15
Stakataka
rockRock Throw
rockStone EdgesteelFlash Cannon
4.464
100%10.0 s
1.0 charged
78% HP left on average
16
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
4.405
100%6.5 s
2.0 charged
77% HP left on average
17
Shadow Excadrill
groundMud-Slap
rockRock SlidegroundDrill Run
4.372
100%6.5 s
2.0 charged
77% HP left on average
18
Shadow Steelix
dragonDragon Tail
groundEarthquakepsychicPsychic Fangs
4.333
100%10.0 s
2.0 charged
77% HP left on average
19
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
4.324
100%7.5 s
2.0 charged
77% HP left on average
20
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteorsteelIron Head
4.324
100%7.5 s
2.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.