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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Scizor counters

bugsteelBug-type Male Grunt · slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / X-Scissor

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
5.222
100%6.0 s
0.0 charged
81% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.649
100%7.0 s
1.0 charged
78% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
4.476
100%6.0 s
0.0 charged
78% HP left on average
4
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
4.409
100%5.0 s
1.0 charged
77% HP left on average
5
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.243
100%6.5 s
2.0 charged
76% HP left on average
6
Victini
normalQuick Attack
fireV-createfireOverheat
4.020
100%5.5 s
1.0 charged
75% HP left on average
7
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
3.840
100%5.0 s
0.0 charged
74% HP left on average
8
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
3.720
100%5.5 s
1.0 charged
73% HP left on average
9
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
3.680
100%5.0 s
0.0 charged
73% HP left on average
10
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.633
100%6.5 s
2.0 charged
72% HP left on average
11
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.560
100%8.5 s
2.0 charged
72% HP left on average
12
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
3.493
100%7.0 s
1.0 charged
71% HP left on average
13
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
3.491
100%7.0 s
1.0 charged
71% HP left on average
14
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
3.382
100%5.5 s
1.0 charged
70% HP left on average
15
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
3.273
100%6.5 s
2.0 charged
69% HP left on average
16
Armarouge
fireEmber
fireHeat WavefireFlamethrower
3.236
100%5.5 s
1.0 charged
69% HP left on average
17
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.204
100%6.5 s
2.0 charged
69% HP left on average
18
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
3.186
100%5.0 s
0.0 charged
69% HP left on average
19
Entei
fireFire Fang
fireOverheatfireFire Blast
3.097
100%6.0 s
0.0 charged
68% HP left on average
20
Centiskorch
fireEmber
fireHeat WavedarkCrunch
3.092
100%5.5 s
1.0 charged
68% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.