Shadow Scizor counters
bugsteelBug-type Male Grunt · slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Night Slash
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireFlamethrower | 6.065 | 100% | 6.0 s 1.0 charged | 84% HP left on average | |
| 2 | fireIncinerate fireOverheatwaterHydro Pump | 5.548 | 100% | 6.0 s 1.0 charged | 82% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 5.222 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.065 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 5 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 4.409 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.341 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 7 | fireFire Spin fireFlamethrowerpsychicPsychic Fangs | 4.179 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 8 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.174 | 100% | 6.0 s 1.0 charged | 76% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.023 | 100% | 7.5 s 2.0 charged | 75% HP left on average | |
| 10 | normalQuick Attack fireV-createfireOverheat | 3.941 | 100% | 5.5 s 2.0 charged | 75% HP left on average | |
| 11 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 3.913 | 100% | 6.5 s 2.0 charged | 74% HP left on average | |
| 12 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.840 | 100% | 5.0 s 0.0 charged | 74% HP left on average | |
| 13 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.829 | 100% | 6.5 s 2.0 charged | 74% HP left on average | |
| 14 | fireIncinerate fireBlast BurnfireFlamethrower | 3.696 | 100% | 6.0 s 1.0 charged | 73% HP left on average | |
| 15 | fireFire Fang fireOverheatfireFusion Flare | 3.680 | 100% | 5.0 s 0.0 charged | 73% HP left on average | |
| 16 | fireFire Fang fireOverheatfireFire Blast | 3.656 | 100% | 6.0 s 1.0 charged | 73% HP left on average | |
| 17 | electricThunder Shock electricWild ChargeelectricThunder | 3.647 | 100% | 5.5 s 2.0 charged | 73% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.608 | 100% | 7.0 s 2.0 charged | 72% HP left on average | |
| 19 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.560 | 100% | 8.5 s 2.0 charged | 72% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.357 | 100% | 6.5 s 2.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.