Shadow Scizor counters
bugsteelBug-type Male Grunt ยท slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Night Slash
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 4.409 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 2 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.840 | 100% | 5.0 s 0.0 charged | 74% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 3.680 | 100% | 5.0 s 0.0 charged | 73% HP left on average | |
| 4 | fireFire Fang fireOverheatfireFire Blast | 3.186 | 100% | 5.0 s 0.0 charged | 69% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFusion Flare | 3.067 | 100% | 5.0 s 0.0 charged | 67% HP left on average | |
| 6 | fireEmber fireFire BlastfireWeather Ball (Fire) | 2.804 | 100% | 4.5 s 1.0 charged | 64% HP left on average | |
| 7 | fireFire Spin fireOverheatfireFlame Charge | 2.731 | 100% | 4.5 s 0.0 charged | 63% HP left on average | |
| 8 | fireFire Fang fireFire BlastfireFlamethrower | 2.657 | 100% | 5.0 s 0.0 charged | 62% HP left on average | |
| 9 | fireIncinerate fireOverheatfireFlame Charge | 2.582 | 100% | 5.0 s 0.0 charged | 61% HP left on average | |
| 10 | fireIncinerate fireOverheatfireBlast Burn | 2.400 | 100% | 5.0 s 0.0 charged | 58% HP left on average | |
| 11 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 2.088 | 100% | 4.5 s 1.0 charged | 52% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.084 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 13 | fireIncinerate fireOverheatfightingFocus Blast | 2.080 | 100% | 5.0 s 0.0 charged | 52% HP left on average | |
| 14 | fireIncinerate fireFire BlastfireFlamethrower | 2.050 | 100% | 5.0 s 0.0 charged | 51% HP left on average | |
| 15 | fireIncinerate fireMind BlownfireOverheat | 2.015 | 100% | 5.0 s 0.0 charged | 50% HP left on average | |
| 16 | fireFire Fang fireFire BlastflyingFly | 1.764 | 100% | 5.0 s 0.0 charged | 43% HP left on average | |
| 17 | waterWaterfall fightingClose CombatwaterAqua Jet | 1.675 | 100% | 6.5 s 2.0 charged | 40% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.649 | 100% | 8.5 s 2.0 charged | 39% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.621 | 100% | 6.5 s 2.0 charged | 38% HP left on average | |
| 20 | darkBite darkDark PulsegrassPower Whip | 1.600 | 100% | 7.0 s 2.0 charged | 38% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.