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PoGoBud
Raid Hour · YveltalNext · 21h 56m

Shadow Scizor counters

bugsteelBug-type Male Grunt · slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / X-Scissor

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
5.056
100%6.0 s
0.0 charged
80% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.514
100%7.0 s
1.0 charged
78% HP left on average
3
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
3.917
100%5.0 s
1.0 charged
74% HP left on average
4
Victini
normalQuick Attack
fireV-createfireOverheat
3.900
100%5.5 s
1.0 charged
74% HP left on average
5
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.792
100%6.0 s
0.0 charged
74% HP left on average
6
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
3.720
100%5.0 s
0.0 charged
73% HP left on average
7
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
3.580
100%5.0 s
0.0 charged
72% HP left on average
8
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.535
100%6.5 s
2.0 charged
72% HP left on average
9
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.440
100%8.5 s
2.0 charged
71% HP left on average
10
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
3.388
100%7.0 s
1.0 charged
70% HP left on average
11
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
3.382
100%7.0 s
1.0 charged
70% HP left on average
12
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
3.324
100%7.5 s
2.0 charged
70% HP left on average
13
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
3.273
100%5.5 s
1.0 charged
69% HP left on average
14
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
3.273
100%5.5 s
1.0 charged
69% HP left on average
15
Armarouge
fireEmber
fireHeat WavefireFlamethrower
3.145
100%5.5 s
1.0 charged
68% HP left on average
16
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.127
100%6.5 s
2.0 charged
68% HP left on average
17
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.102
100%6.5 s
2.0 charged
68% HP left on average
18
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
3.086
100%5.0 s
0.0 charged
68% HP left on average
19
Entei
fireFire Fang
fireOverheatfireFire Blast
3.000
100%6.0 s
0.0 charged
67% HP left on average
20
Centiskorch
fireEmber
fireHeat WavedarkCrunch
3.000
100%5.5 s
1.0 charged
67% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.