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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Scizor counters

bugsteelBug-type Male Grunt · slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / Iron Head

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
5.056
100%6.0 s
0.0 charged
80% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
3.976
100%7.5 s
0.0 charged
75% HP left on average
3
Victini
normalQuick Attack
fireV-createfireOverheat
3.900
100%5.5 s
1.0 charged
74% HP left on average
4
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.792
100%6.0 s
0.0 charged
74% HP left on average
5
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
3.720
100%5.0 s
0.0 charged
73% HP left on average
6
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.619
100%6.5 s
1.0 charged
72% HP left on average
7
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
3.580
100%5.0 s
0.0 charged
72% HP left on average
8
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.510
100%8.0 s
1.0 charged
72% HP left on average
9
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
3.439
100%6.5 s
1.0 charged
71% HP left on average
10
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
3.273
100%5.5 s
1.0 charged
69% HP left on average
11
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
3.273
100%5.5 s
1.0 charged
69% HP left on average
12
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.185
100%6.5 s
1.0 charged
69% HP left on average
13
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.167
100%6.5 s
1.0 charged
68% HP left on average
14
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
3.086
100%5.0 s
0.0 charged
68% HP left on average
15
Entei
fireFire Fang
fireOverheatfireFire Blast
3.000
100%6.0 s
0.0 charged
67% HP left on average
16
Centiskorch
fireEmber
fireHeat WavedarkCrunch
3.000
100%5.5 s
1.0 charged
67% HP left on average
17
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
3.000
100%7.5 s
1.0 charged
67% HP left on average
18
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.983
100%5.0 s
0.0 charged
66% HP left on average
19
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
2.983
100%6.5 s
1.0 charged
66% HP left on average
20
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.952
100%7.5 s
0.0 charged
66% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.