Shadow Scizor counters
bugsteelBug-type Male Grunt ยท slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 4.325 | 100% | 6.6 s 1.6 charged | 77% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 3.667 | 100% | 5.9 s 0.4 charged | 72% HP left on average | |
| 3 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.589 | 100% | 7.1 s 0.9 charged | 70% HP left on average | |
| 4 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.311 | 100% | 7.2 s 0.9 charged | 65% HP left on average | |
| 5 | ghostHex fireBlast BurnfireFlamethrower | 3.074 | 100% | 6.6 s 1.6 charged | 65% HP left on average | |
| 6 | fireEmber fireBlast BurnfireHeat Wave | 3.014 | 100% | 5.6 s 1.4 charged | 64% HP left on average | |
| 7 | fireEmber fireHeat WavefireFlamethrower | 3.005 | 100% | 5.6 s 1.3 charged | 65% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.893 | 100% | 8.8 s 1.8 charged | 65% HP left on average | |
| 9 | fireEmber fireOverheatfireFire Punch | 2.852 | 100% | 5.6 s 1.3 charged | 63% HP left on average | |
| 10 | fireIncinerate fireOverheatwaterHydro Pump | 2.835 | 100% | 7.3 s 0.9 charged | 63% HP left on average | |
| 11 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.806 | 100% | 6.5 s 1.4 charged | 63% HP left on average | |
| 12 | flyingWing Attack fireOverheatfireHeat Wave | 2.774 | 100% | 6.6 s 1.4 charged | 61% HP left on average | |
| 13 | fireEmber fireHeat WavedarkCrunch | 2.741 | 100% | 5.6 s 1.1 charged | 63% HP left on average | |
| 14 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 15 | normalQuick Attack fireV-createfireOverheat | 2.685 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 16 | fireFire Fang fireOverheatfireFusion Flare | 2.682 | 100% | 6.1 s 0.4 charged | 62% HP left on average | |
| 17 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 2.668 | 100% | 5.0 s 1.0 charged | 61% HP left on average | |
| 18 | fireFire Fang fireOverheatfireFusion Flare | 2.594 | 100% | 5.0 s 0.1 charged | 61% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.533 | 100% | 6.6 s 1.4 charged | 60% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.411 | 100% | 6.5 s 1.4 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.