Shadow Scizor counters
bugsteelBug-type Male Grunt · slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Trailblaze
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 3.881 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 3.396 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 3 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 3.250 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.238 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 5 | normalQuick Attack fireV-createfireOverheat | 3.182 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.870 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 7 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.519 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 9 | fireEmber fireHeat WavedarkCrunch | 2.500 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 10 | fireFire Fang fireOverheatfireFusion Flare | 2.462 | 100% | 5.0 s 0.0 charged | 59% HP left on average | |
| 11 | fireFire Fang fireOverheatfireFusion Flare | 2.424 | 100% | 6.0 s 0.0 charged | 59% HP left on average | |
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.424 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 13 | electricThunder Shock electricWild ChargeelectricThunder | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.264 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 15 | electricVolt Switch electricWild ChargeelectricThunder | 2.250 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 16 | fireEmber fireBlast BurnfireHeat Wave | 2.212 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 17 | fightingKarate Chop fireFire BlastfireFire Punch | 2.200 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 18 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.160 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 19 | fireEmber fireOverheatfireFire Punch | 2.154 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 20 | fireFire Fang fireOverheatfireFire Blast | 2.132 | 100% | 7.0 s 0.0 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.