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PoGoBud

Shadow Scizor counters

bugsteelBug-type Male Grunt ยท slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / Night Slash

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
4.528
100%6.5 s
2.0 charged
78% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.139
100%6.0 s
1.0 charged
76% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.976
100%6.0 s
1.0 charged
75% HP left on average
4
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.778
100%6.5 s
2.0 charged
74% HP left on average
5
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.370
100%6.5 s
2.0 charged
70% HP left on average
6
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
3.275
100%6.0 s
1.0 charged
69% HP left on average
7
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
3.250
100%5.0 s
1.0 charged
69% HP left on average
8
Victini
normalQuick Attack
fireV-createfireOverheat
3.182
100%5.5 s
1.0 charged
69% HP left on average
9
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
2.957
100%6.5 s
2.0 charged
66% HP left on average
10
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.857
100%6.0 s
1.0 charged
65% HP left on average
11
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
2.700
100%5.5 s
1.0 charged
63% HP left on average
12
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
2.649
100%8.5 s
2.0 charged
62% HP left on average
13
Armarouge
fireEmber
fireHeat WavefireFlamethrower
2.583
100%5.5 s
1.0 charged
61% HP left on average
14
Centiskorch
fireEmber
fireHeat WavedarkCrunch
2.500
100%5.5 s
1.0 charged
60% HP left on average
15
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.462
100%5.0 s
0.0 charged
59% HP left on average
16
Entei
fireFire Fang
fireOverheatfireFire Blast
2.456
100%7.0 s
1.0 charged
59% HP left on average
17
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
2.400
100%8.5 s
2.0 charged
58% HP left on average
18
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
2.395
100%6.0 s
1.0 charged
58% HP left on average
19
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
2.388
100%6.5 s
2.0 charged
58% HP left on average
20
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.385
100%10.0 s
2.0 charged
58% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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