Shadow Scizor counters
bugsteelBug-type Male Grunt ยท slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Night Slash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 3.250 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 2 | fireFire Fang fireOverheatfireFusion Flare | 2.462 | 100% | 5.0 s 0.0 charged | 59% HP left on average | |
| 3 | fireIncinerate fireOverheatfireFlame Charge | 1.653 | 100% | 5.0 s 0.0 charged | 40% HP left on average | |
| 4 | fireIncinerate fireOverheatfightingFocus Blast | 1.574 | 100% | 5.0 s 0.0 charged | 36% HP left on average | |
| 5 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.550 | 100% | 4.5 s 1.0 charged | 35% HP left on average | |
| 6 | fireIncinerate fireMind BlownfireOverheat | 1.520 | 100% | 5.0 s 0.0 charged | 34% HP left on average | |
| 7 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.466 | 100% | 8.5 s 2.0 charged | 32% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.264 | 100% | 6.5 s 2.0 charged | 21% HP left on average | |
| 9 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.201 | 100% | 6.0 s 1.0 charged | 17% HP left on average | |
| 10 | fireFire Spin fireFire BlastfireMagma Storm | 1.199 | 100% | 6.5 s 2.0 charged | 17% HP left on average | |
| 11 | darkBite groundEarthquakegroundBulldoze | 1.194 | 100% | 9.5 s 2.0 charged | 16% HP left on average | |
| 12 | fightingCounter fightingClose CombatwaterAqua Jet | 1.144 | 100% | 7.5 s 2.0 charged | 13% HP left on average | |
| 13 | fireIncinerate fireOverheatwaterHydro Pump | 1.112 | 100% | 6.0 s 1.0 charged | 10% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.094 | 100% | 11.0 s 3.0 charged | 9% HP left on average | |
| 15 | darkSnarl darkDark PulsefightingFocus Blast | 1.080 | 100% | 10.0 s 2.0 charged | 7% HP left on average | |
| 16 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.048 | 100% | 7.5 s 2.0 charged | 5% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFusion Flare | 1.019 | 100% | 6.0 s 1.0 charged | 2% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.019 | 100% | 7.0 s 2.0 charged | 2% HP left on average | |
| 19 | fireFire Spin fireFire BlastfireFlamethrower | 1.012 | 100% | 6.0 s 1.0 charged | 1% HP left on average | |
| 20 | fireEmber fireBlast BurnfireHeat Wave | 1.011 | 100% | 5.5 s 2.0 charged | 1% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.