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PoGoBud
Raid Hour · YveltalNext · 19h 7m

Shadow Scizor counters

bugsteelBug-type Male Grunt · slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / Iron Head

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
3.881
100%6.5 s
1.0 charged
74% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.396
100%6.0 s
0.0 charged
71% HP left on average
3
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
3.250
100%5.0 s
1.0 charged
69% HP left on average
4
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.238
100%6.5 s
1.0 charged
69% HP left on average
5
Victini
normalQuick Attack
fireV-createfireOverheat
3.182
100%5.5 s
1.0 charged
69% HP left on average
6
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
3.041
100%7.5 s
0.0 charged
67% HP left on average
7
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.870
100%6.5 s
1.0 charged
65% HP left on average
8
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
2.700
100%5.5 s
1.0 charged
63% HP left on average
9
Armarouge
fireEmber
fireHeat WavefireFlamethrower
2.583
100%5.5 s
1.0 charged
61% HP left on average
10
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
2.519
100%6.5 s
1.0 charged
60% HP left on average
11
Centiskorch
fireEmber
fireHeat WavedarkCrunch
2.500
100%5.5 s
1.0 charged
60% HP left on average
12
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.462
100%5.0 s
0.0 charged
59% HP left on average
13
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
2.429
100%8.0 s
1.0 charged
59% HP left on average
14
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.424
100%6.0 s
0.0 charged
59% HP left on average
15
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
2.424
100%6.5 s
1.0 charged
59% HP left on average
16
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.386
100%7.5 s
0.0 charged
58% HP left on average
17
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
2.314
100%5.5 s
1.0 charged
57% HP left on average
18
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
2.308
100%6.5 s
1.0 charged
57% HP left on average
19
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.264
100%6.5 s
1.0 charged
56% HP left on average
20
Raikou
electricVolt Switch
electricWild ChargeelectricThunder
2.250
100%6.5 s
1.0 charged
56% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.