Shadow Pinsir counters
bugBug-type Male Grunt ยท slot 2Grunt
CP
6,367
Attack
431.8
x1.2 Shadow
Defense
201.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Smash / Vice GripBug Bite / Vice GripFury Cutter / Vice GripRock Smash / X-ScissorBug Bite / X-ScissorFury Cutter / X-ScissorRock Smash / Close CombatBug Bite / Close CombatFury Cutter / Close CombatRock Smash / SuperpowerBug Bite / SuperpowerFury Cutter / Superpower
Best counters against Fury Cutter / Vice Grip
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 3.087 | 100% | 7.0 s 2.0 charged | 68% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 2.872 | 100% | 8.5 s 2.0 charged | 65% HP left on average | |
| 3 | ghostHex rockPower GemghostShadow Ball | 2.716 | 100% | 7.0 s 2.0 charged | 63% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.368 | 100% | 9.0 s 2.0 charged | 58% HP left on average | |
| 5 | ghostHex fireBlast BurnfireFlamethrower | 2.300 | 100% | 7.0 s 2.0 charged | 57% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.282 | 100% | 7.0 s 2.0 charged | 56% HP left on average | |
| 7 | fightingLow Kick ghostShadow BallfightingClose Combat | 2.240 | 100% | 8.0 s 2.0 charged | 55% HP left on average | |
| 8 | ghostShadow Claw rockRock SlidefireFire Punch | 2.214 | 100% | 5.5 s 2.0 charged | 55% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.092 | 100% | 8.0 s 2.0 charged | 52% HP left on average | |
| 10 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.060 | 100% | 8.0 s 2.0 charged | 51% HP left on average | |
| 11 | fireEmber fireHeat WavefireFlamethrower | 1.952 | 100% | 5.5 s 2.0 charged | 49% HP left on average | |
| 12 | ghostShadow Claw steelIron HeadsteelGyro Ball | 1.785 | 100% | 9.5 s 2.0 charged | 44% HP left on average | |
| 13 | fightingLow Kick ghostShadow BallfightingClose Combat | 1.777 | 100% | 8.0 s 2.0 charged | 44% HP left on average | |
| 14 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 1.721 | 100% | 5.5 s 2.0 charged | 42% HP left on average | |
| 15 | fireFire Spin fireFire BlastfireMagma Storm | 1.709 | 100% | 7.0 s 2.0 charged | 41% HP left on average | |
| 16 | ghostAstonish ghostShadow BallfireMystical Fire | 1.671 | 100% | 8.5 s 2.0 charged | 40% HP left on average | |
| 17 | fireIncinerate fireOverheatfireFlame Charge | 1.651 | 100% | 6.0 s 1.0 charged | 39% HP left on average | |
| 18 | fightingDouble Kick rockStone EdgesteelIron Head | 1.649 | 100% | 8.5 s 2.0 charged | 39% HP left on average | |
| 19 | rockRock Throw rockStone EdgesteelFlash Cannon | 1.644 | 100% | 9.5 s 1.0 charged | 39% HP left on average | |
| 20 | fireEmber fireOverheatfireFire Punch | 1.626 | 100% | 5.5 s 2.0 charged | 39% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.