Shadow Pinsir counters
bugBug-type Male Grunt · slot 2Grunt
CP
6,367
Attack
431.8
x1.2 Shadow
Defense
201.5
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Smash / Vice GripBug Bite / Vice GripFury Cutter / Vice GripRock Smash / X-ScissorBug Bite / X-ScissorFury Cutter / X-ScissorRock Smash / Close CombatBug Bite / Close CombatFury Cutter / Close CombatRock Smash / SuperpowerBug Bite / SuperpowerFury Cutter / Superpower
Best counters against Fury Cutter / Superpower
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw rockRock SlidefireFire Punch | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.000 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 3 | fireEmber fireHeat WavefireFlamethrower | 5.300 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | fairyFairy Wind flyingFlyfairyMoonblast | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 5.056 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 6 | fightingLow Kick flyingBrave BirdflyingFly | 5.000 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 7 | flyingWing Attack fireOverheatflyingFly | 5.000 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 8 | ghostHex rockPower GemghostShadow Ball | 4.889 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 9 | flyingPeck fireFlamethrowerflyingAerial Ace | 4.806 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 10 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 4.650 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 11 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 4.540 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 12 | flyingAir Slash flyingSky AttackflyingAir Cutter | 4.267 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 13 | flyingAir Slash steelIron HeadnormalBody Slam | 4.222 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 14 | fireEmber fireBlast BurnfireHeat Wave | 4.180 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 15 | fireEmber fireBlast BurnfireHeat Wave | 4.180 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 16 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.050 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 17 | fightingDouble Kick rockStone EdgesteelIron Head | 4.044 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 18 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 4.043 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 19 | dragonDragon Breath ghostShadow ForcerockAncient Power | 3.984 | 100% | 9.0 s 2.0 charged | 75% HP left on average | |
| 20 | fireEmber fireOverheatfireFire Punch | 3.900 | 100% | 5.5 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.