Shadow Pinsir counters
bugBug-type Male Grunt ยท slot 2Grunt
CP
6,367
Attack
431.8
x1.2 Shadow
Defense
201.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Smash / Vice GripBug Bite / Vice GripFury Cutter / Vice GripRock Smash / X-ScissorBug Bite / X-ScissorFury Cutter / X-ScissorRock Smash / Close CombatBug Bite / Close CombatFury Cutter / Close CombatRock Smash / SuperpowerBug Bite / SuperpowerFury Cutter / Superpower
Best counters against Fury Cutter / Vice Grip
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex rockPower GemghostShadow Ball | 1.904 | 100% | 7.0 s 2.0 charged | 47% HP left on average | |
| 2 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 1.699 | 100% | 9.0 s 2.0 charged | 41% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcerockAncient Power | 1.639 | 100% | 9.5 s 2.0 charged | 39% HP left on average | |
| 4 | ghostHex fireBlast BurnfireFlamethrower | 1.636 | 100% | 7.0 s 2.0 charged | 39% HP left on average | |
| 5 | ghostShadow Claw rockRock SlidefireFire Punch | 1.588 | 100% | 5.5 s 2.0 charged | 37% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 1.546 | 100% | 8.0 s 2.0 charged | 35% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcerockAncient Power | 1.483 | 100% | 8.5 s 2.0 charged | 33% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 1.438 | 100% | 8.0 s 2.0 charged | 30% HP left on average | |
| 9 | fightingCounter ghostShadow BallfightingClose Combat | 1.403 | 100% | 10.0 s 2.0 charged | 29% HP left on average | |
| 10 | fireEmber fireHeat WavefireFlamethrower | 1.402 | 100% | 5.5 s 2.0 charged | 29% HP left on average | |
| 11 | fireFire Spin fireFire BlastfireMagma Storm | 1.336 | 100% | 7.0 s 2.0 charged | 25% HP left on average | |
| 12 | fightingLow Kick ghostShadow BallfightingClose Combat | 1.306 | 100% | 8.0 s 2.0 charged | 23% HP left on average | |
| 13 | fightingDouble Kick rockStone EdgesteelIron Head | 1.304 | 100% | 8.5 s 2.0 charged | 23% HP left on average | |
| 14 | fireEmber fireOverheatfireFire Punch | 1.296 | 100% | 5.5 s 2.0 charged | 23% HP left on average | |
| 15 | poisonAcid rockPower GemrockRock Slide | 1.283 | 100% | 7.0 s 2.0 charged | 22% HP left on average | |
| 16 | ghostShadow Claw steelIron HeadsteelGyro Ball | 1.271 | 100% | 11.5 s 2.0 charged | 21% HP left on average | |
| 17 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 1.218 | 100% | 9.0 s 2.0 charged | 18% HP left on average | |
| 18 | dragonDragon Tail dragonOutragenormalHyper Beam | 1.143 | 100% | 8.5 s 2.0 charged | 13% HP left on average | |
| 19 | fireIncinerate rockRock SlidefireFlame Charge | 1.139 | 100% | 8.5 s 2.0 charged | 12% HP left on average | |
| 20 | rockRock Throw rockRock SlidesteelMagnet Bomb | 1.107 | 100% | 10.0 s 2.0 charged | 10% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.