Shadow Pinsir counters
bugBug-type Male Grunt ยท slot 2Grunt
CP
6,367
Attack
431.8
x1.2 Shadow
Defense
201.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Smash / Vice GripBug Bite / Vice GripFury Cutter / Vice GripRock Smash / X-ScissorBug Bite / X-ScissorFury Cutter / X-ScissorRock Smash / Close CombatBug Bite / Close CombatFury Cutter / Close CombatRock Smash / SuperpowerBug Bite / SuperpowerFury Cutter / Superpower
Best counters against Fury Cutter / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind flyingFlyfairyMoonblast | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 2 | flyingPeck fireFlamethrowerflyingAerial Ace | 4.306 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 3 | ghostShadow Claw rockRock SlidefireFire Punch | 4.050 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | fireEmber fireBlast BurnfireHeat Wave | 3.760 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 5 | ghostHex fireBlast BurnfireFlamethrower | 3.750 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 6 | fireEmber fireOverheatfireFire Punch | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 7 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.229 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 8 | fireEmber fireBlast BurnfireHeat Wave | 3.133 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 9 | psychicExtrasensory flyingBrave BirdfireSacred Fire++ | 3.093 | 100% | 9.5 s 1.0 charged | 68% HP left on average | |
| 10 | fireEmber fireHeat WavebugBug Buzz | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 11 | fireIncinerate fireMind BlownfireOverheat | 2.850 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 12 | electricThunder Shock flyingDrill PeckfireHeat Wave | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 13 | fightingLow Kick ghostShadow BallfightingClose Combat | 2.686 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 14 | fightingCounter ghostShadow BallfightingClose Combat | 2.611 | 100% | 9.5 s 1.0 charged | 62% HP left on average | |
| 15 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.595 | 100% | 7.5 s 1.0 charged | 61% HP left on average | |
| 16 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.565 | 100% | 9.0 s 1.0 charged | 61% HP left on average | |
| 17 | electricThunder Shock flyingDrill PeckfireHeat Wave | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 18 | ghostAstonish ghostShadow BallfireMystical Fire | 2.276 | 100% | 8.0 s 1.0 charged | 56% HP left on average | |
| 19 | flyingPeck flyingFlyflyingDrill Peck | 2.267 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 20 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.129 | 100% | 5.5 s 1.0 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.