Shadow Anorith counters
rockbugBug-type Male Grunt ยท slot 2Grunt
CP
3,278
Attack
325.9
x1.2 Shadow
Defense
117.2
x0.83 Shadow
HP
86
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Struggle Bug / Cross Poison
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | flyingPeck rockAncient PowerfightingAura Sphere | 9.889 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 5 | steelMetal Claw steelBehemoth BladefightingClose Combat | 9.611 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 6 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 9.600 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatghostRage Fist | 8.958 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 8 | bugBug Bite steelIron HeadrockStone Edge | 8.952 | 100% | 5.5 s 0.0 charged | 89% HP left on average | |
| 9 | ghostShadow Claw fightingClose CombatfireFire Punch | 8.857 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 10 | steelMetal Claw steelBehemoth BashfightingClose Combat | 8.650 | 100% | 6.0 s 0.0 charged | 88% HP left on average | |
| 11 | rockSmack Down steelIron HeadsteelHeavy Slam | 8.167 | 100% | 6.0 s 0.0 charged | 88% HP left on average | |
| 12 | rockRock Throw rockMeteor BeamrockPower Gem | 8.000 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 13 | ghostShadow Claw fightingClose CombatbugX-Scissor | 7.167 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 14 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 7.100 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 15 | rockRock Throw rockRock SlidegroundEarth Power | 7.077 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 16 | steelSteel Wing steelIron HeaddarkPayback | 7.071 | 100% | 7.0 s 0.0 charged | 86% HP left on average | |
| 17 | fairyFairy Wind fairyMoonblastwaterChilling Water | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 18 | fightingLow Kick fightingFlying PressflyingSky Attack | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 19 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.972 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 20 | flyingWing Attack ghostShadow BallflyingAir Cutter | 6.833 | 100% | 5.5 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.