Shadow Anorith counters
rockbugBug-type Male Grunt ยท slot 2Grunt
CP
3,278
Attack
325.9
x1.2 Shadow
Defense
117.2
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.437 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 7.432 | 100% | 5.6 s 1.3 charged | 86% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcerockAncient Power | 7.338 | 100% | 6.7 s 1.5 charged | 85% HP left on average | |
| 4 | fightingLow Kick ghostShadow BallghostRage Fist | 6.308 | 100% | 5.6 s 1.3 charged | 84% HP left on average | |
| 5 | bugFury Cutter steelIron HeadfightingSacred Sword | 6.234 | 100% | 5.0 s 1.2 charged | 84% HP left on average | |
| 6 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.784 | 100% | 5.0 s 0.2 charged | 83% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BashfightingClose Combat | 5.714 | 100% | 7.2 s 0.5 charged | 80% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BladefightingClose Combat | 5.397 | 100% | 6.1 s 0.3 charged | 81% HP left on average | |
| 9 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.390 | 100% | 6.7 s 1.5 charged | 81% HP left on average | |
| 10 | ghostHex fireBlast BurnghostShadow Ball | 5.388 | 100% | 6.7 s 1.5 charged | 81% HP left on average | |
| 11 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.353 | 100% | 6.7 s 1.5 charged | 76% HP left on average | |
| 12 | fireEmber fireOverheatelectricWild Charge | 5.280 | 100% | 5.6 s 1.3 charged | 81% HP left on average | |
| 13 | flyingPeck rockAncient PowerfightingAura Sphere | 5.275 | 100% | 5.6 s 1.3 charged | 77% HP left on average | |
| 14 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 4.779 | 100% | 7.2 s 0.5 charged | 74% HP left on average | |
| 15 | rockSmack Down rockRock SlidefightingClose Combat | 4.528 | 100% | 4.5 s 0.0 charged | 78% HP left on average | |
| 16 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 4.489 | 100% | 6.1 s 0.3 charged | 75% HP left on average | |
| 17 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 4.443 | 100% | 6.7 s 1.5 charged | 76% HP left on average | |
| 18 | fireFire Spin steelIron HeadrockStone Edge | 4.326 | 100% | 7.6 s 0.5 charged | 77% HP left on average | |
| 19 | fightingDouble Kick steelIron HeadfightingClose Combat | 4.283 | 100% | 8.1 s 1.8 charged | 76% HP left on average | |
| 20 | fightingLow Kick fightingFocus BlastfightingBrick Break | 4.109 | 100% | 5.6 s 1.3 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.