Shadow Anorith counters
rockbugBug-type Male Grunt ยท slot 2Grunt
CP
3,278
Attack
325.9
x1.2 Shadow
Defense
117.2
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Struggle Bug / Cross Poison
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.500 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashfightingClose Combat | 7.550 | 100% | 7.0 s 0.0 charged | 87% HP left on average | |
| 3 | flyingPeck rockAncient PowerfightingAura Sphere | 7.381 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 4 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 6.958 | 100% | 7.0 s 0.0 charged | 86% HP left on average | |
| 5 | ghostShadow Claw fightingClose CombatfireFire Punch | 6.750 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 6 | steelMetal Claw steelBehemoth BladefightingClose Combat | 6.292 | 100% | 6.0 s 0.0 charged | 84% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatghostRage Fist | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 8 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 5.964 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 9 | fireEmber fireOverheatelectricWild Charge | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 10 | bugFury Cutter steelIron HeadfightingSacred Sword | 5.810 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 11 | ghostHex fireBlast BurnghostShadow Ball | 5.625 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 12 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 5.536 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 13 | ghostShadow Claw fightingClose CombatbugX-Scissor | 5.519 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 14 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.450 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 15 | fightingLow Kick fightingFlying PressflyingSky Attack | 5.444 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 16 | flyingWing Attack ghostShadow BallflyingAir Cutter | 5.296 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 17 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.208 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 18 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 19 | fightingCounter flyingBrave BirdfightingClose Combat | 5.063 | 100% | 7.0 s 0.0 charged | 80% HP left on average | |
| 20 | fairyFairy Wind fairyMoonblastwaterChilling Water | 4.900 | 100% | 5.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.