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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Venonat counters

bugpoisonBug-type Male Grunt · slot 1Grunt
CP
2,155
Attack
196.3
x1.2 Shadow
Defense
117.2
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Confusion / Poison Fang

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Venonat
#PokemonMovesPowerWinsTimeResult
1
Hoopa (Unbound)
psychicConfusion
psychicPsychicdarkDark Pulse
10.000
100%4.0 s
0.0 charged
95% HP left on average
2
Shadow Tyranitar
rockSmack Down
rockStone EdgefireFire Blast
10.000
100%4.5 s
0.0 charged
93% HP left on average
3
Tyranitar
rockSmack Down
rockStone EdgefireFire Blast
10.000
100%6.0 s
0.0 charged
91% HP left on average
4
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
10.000
100%6.0 s
0.0 charged
91% HP left on average
5
Yveltal
flyingGust
flyingHurricaneflyingOblivion Wing
10.000
100%6.0 s
0.0 charged
92% HP left on average
6
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
10.000
100%6.0 s
0.0 charged
92% HP left on average
7
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
10.000
100%4.5 s
1.0 charged
91% HP left on average
8
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
10.000
100%5.0 s
1.0 charged
94% HP left on average
9
Incineroar
darkSnarl
fireBlast BurnfireBlaze Kick
10.000
100%5.0 s
1.0 charged
93% HP left on average
10
Mabosstiff
darkBite
darkPaybackpsychicPsychic Fangs
10.000
100%5.0 s
1.0 charged
92% HP left on average
11
Malamar
psychicPsywave
psychicPsybeamdarkFoul Play
10.000
100%5.5 s
1.0 charged
94% HP left on average
12
Shadow Malamar
psychicPsywave
psychicPsybeamdarkFoul Play
10.000
100%5.5 s
1.0 charged
94% HP left on average
13
Thievul
darkSucker Punch
darkNight SlashiceIcy Wind
10.000
100%5.5 s
1.0 charged
91% HP left on average
14
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
10.000
100%5.5 s
1.0 charged
96% HP left on average
15
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
10.000
100%5.5 s
1.0 charged
92% HP left on average
16
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
10.000
100%5.5 s
1.0 charged
91% HP left on average
17
Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
10.000
100%6.5 s
1.0 charged
90% HP left on average
18
Zarude
darkBite
darkDark PulsegrassPower Whip
10.000
100%6.5 s
1.0 charged
91% HP left on average
19
Greninja
waterWater Shuriken
waterHydro CannonflyingAerial Ace
9.687
100%5.0 s
1.0 charged
90% HP left on average
20
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
9.300
100%4.0 s
0.0 charged
89% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.