Shadow Scizor counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / Trailblaze
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind fireMystical FireflyingFly | 5.100 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 2 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.865 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 4.784 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 4 | ghostShadow Claw fireFire PunchfightingClose Combat | 4.375 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 5 | flyingPeck fireFlamethrowerfightingAura Sphere | 4.200 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.143 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.075 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.075 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 9 | fireEmber fireBlast BurnfireHeat Wave | 4.060 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 10 | fireIncinerate fireBlast BurnfireFlamethrower | 3.980 | 100% | 7.0 s 1.0 charged | 75% HP left on average | |
| 11 | fireEmber fireHeat WavefireFlamethrower | 3.850 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatghostShadow Ball | 3.830 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 13 | fireEmber fireOverheatfireFire Punch | 3.775 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 14 | fireFire Spin fireFire BlastfireFlamethrower | 3.687 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 15 | fireFire Spin fireOverheatfireFire Blast | 3.646 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 16 | fireFire Spin fireOverheatfireFire Blast | 3.571 | 100% | 7.0 s 1.0 charged | 72% HP left on average | |
| 17 | fairyFairy Wind fireOverheatdarkBrutal Swing | 3.500 | 100% | 8.0 s 2.0 charged | 71% HP left on average | |
| 18 | fireEmber fireBlast BurnfireHeat Wave | 3.383 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 19 | fireIncinerate fireOverheatfireFlame Charge | 3.350 | 100% | 5.0 s 0.0 charged | 70% HP left on average | |
| 20 | flyingPeck flyingBrave BirdfightingClose Combat | 3.347 | 100% | 6.5 s 2.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.