Shadow Scizor counters
bugsteelArlo · slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / X-Scissor
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.400 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 2 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.194 | 100% | 6.0 s 1.0 charged | 84% HP left on average | |
| 3 | ghostShadow Claw fireFire PunchfightingClose Combat | 6.000 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 5.529 | 100% | 7.0 s 2.0 charged | 82% HP left on average | |
| 5 | ghostHex ghostShadow BallfightingFocus Blast | 5.353 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 6 | fireIncinerate fireHeat WavefireFlamethrower | 5.290 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 7 | fairyFairy Wind fireMystical FireflyingFly | 5.258 | 100% | 5.5 s 2.0 charged | 81% HP left on average | |
| 8 | fireIncinerate fireBlast BurnfireFlamethrower | 5.049 | 100% | 6.0 s 1.0 charged | 80% HP left on average | |
| 9 | fireFire Spin fireFire BlastfireFlamethrower | 4.585 | 100% | 6.0 s 1.0 charged | 78% HP left on average | |
| 10 | fireFire Spin fireOverheatfireFire Blast | 4.537 | 100% | 6.0 s 1.0 charged | 78% HP left on average | |
| 11 | flyingPeck fireFlamethrowerfightingAura Sphere | 4.450 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 12 | fireEmber fireOverheatfireBlaze Kick | 4.300 | 100% | 4.5 s 1.0 charged | 77% HP left on average | |
| 13 | fireEmber fireBlast BurnfireHeat Wave | 4.216 | 100% | 5.5 s 2.0 charged | 76% HP left on average | |
| 14 | ghostHex fireFlame WheelfireFire Blast | 4.176 | 100% | 7.0 s 2.0 charged | 76% HP left on average | |
| 15 | fireFire Spin fireOverheatfireBlast Burn | 4.098 | 100% | 6.0 s 1.0 charged | 76% HP left on average | |
| 16 | fireEmber fireOverheatfireFire Punch | 3.927 | 100% | 5.5 s 2.0 charged | 75% HP left on average | |
| 17 | flyingPeck flyingBrave BirdfightingClose Combat | 3.867 | 100% | 7.0 s 2.0 charged | 74% HP left on average | |
| 18 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 3.862 | 100% | 9.5 s 2.0 charged | 74% HP left on average | |
| 19 | ghostShadow Claw fightingClose CombatflyingAerial Ace | 3.822 | 100% | 7.0 s 2.0 charged | 74% HP left on average | |
| 20 | fightingDouble Kick fireFlame ChargegroundEarthquake | 3.814 | 100% | 8.5 s 2.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.