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PoGoBud

Shadow Scizor counters

bugsteelArlo ยท slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Night Slash

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
5.222
100%6.5 s
2.0 charged
81% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.778
100%6.0 s
1.0 charged
79% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
4.585
100%6.0 s
1.0 charged
78% HP left on average
4
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.361
100%6.5 s
2.0 charged
77% HP left on average
5
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
4.179
100%6.5 s
2.0 charged
76% HP left on average
6
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
4.174
100%6.0 s
1.0 charged
76% HP left on average
7
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
4.042
100%5.0 s
1.0 charged
75% HP left on average
8
Victini
normalQuick Attack
fireV-createfireOverheat
3.941
100%5.5 s
2.0 charged
75% HP left on average
9
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.870
100%6.5 s
2.0 charged
74% HP left on average
10
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.829
100%6.5 s
2.0 charged
74% HP left on average
11
Entei
fireFire Fang
fireOverheatfireFire Blast
3.656
100%6.0 s
1.0 charged
73% HP left on average
12
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
3.608
100%6.0 s
1.0 charged
72% HP left on average
13
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
3.608
100%7.0 s
2.0 charged
72% HP left on average
14
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.560
100%8.5 s
2.0 charged
72% HP left on average
15
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
3.491
100%5.0 s
0.0 charged
71% HP left on average
16
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
3.393
100%6.0 s
1.0 charged
71% HP left on average
17
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.357
100%6.5 s
2.0 charged
70% HP left on average
18
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
3.321
100%5.5 s
2.0 charged
70% HP left on average
19
Volcarona
fireFire Spin
fireOverheatflyingHurricane
3.179
100%6.0 s
1.0 charged
69% HP left on average
20
Shadow Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
3.071
100%6.5 s
2.0 charged
67% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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